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-rw-r--r--src/Blocks/BlockHandler.cpp45
1 files changed, 2 insertions, 43 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 834727c9a..052f88f7a 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -77,33 +77,6 @@
-bool cBlockHandler::m_HandlerInitialized = false;
-cBlockHandler * cBlockHandler::m_BlockHandler[256];
-
-
-
-
-
-cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
-{
- if (!m_HandlerInitialized)
- {
- // We have to initialize
- memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
- m_HandlerInitialized = true;
- }
- if (m_BlockHandler[a_BlockType] != NULL)
- {
- return m_BlockHandler[a_BlockType];
- }
-
- return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType);
-}
-
-
-
-
-
cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
@@ -192,7 +165,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
- case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
@@ -231,20 +204,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
-void cBlockHandler::Deinit()
-{
- for (int i = 0; i < 256; i++)
- {
- delete m_BlockHandler[i];
- }
- memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
- m_HandlerInitialized = false;
-}
-
-
-
-
-
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
{
m_BlockType = a_BlockType;
@@ -329,7 +288,7 @@ void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_Bl
{
if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height))
{
- GetBlockHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
+ cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
}
}