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-rw-r--r--src/Blocks/BlockHandler.cpp212
1 files changed, 56 insertions, 156 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 928fca1e9..58096f038 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -189,6 +189,7 @@ static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_ACACIA_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_AIR: return new cBlockWithNoDrops<> (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BEACON: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
@@ -401,185 +402,72 @@ void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface
void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
- OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta);
+ OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockChange.GetPos(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta);
}
-void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
// Notify the neighbors
- NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ, BLOCK_FACE_XP);
- NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ, BLOCK_FACE_XM);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_YP);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_YM);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1, BLOCK_FACE_ZP);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1, BLOCK_FACE_ZM);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedX(-1), BLOCK_FACE_XP);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedX( 1), BLOCK_FACE_XM);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedY(-1), BLOCK_FACE_YP);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedY( 1), BLOCK_FACE_YM);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedZ(-1), BLOCK_FACE_ZP);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedZ( 1), BLOCK_FACE_ZM);
}
-void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cBlockHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta)
{
// Notify the neighbors
- NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ, BLOCK_FACE_XP);
- NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ, BLOCK_FACE_XM);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_YP);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_YM);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1, BLOCK_FACE_ZP);
- NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1, BLOCK_FACE_ZM);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedX(-1), BLOCK_FACE_XP);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedX( 1), BLOCK_FACE_XM);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedY(-1), BLOCK_FACE_YP);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedY( 1), BLOCK_FACE_YM);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedZ(-1), BLOCK_FACE_ZP);
+ NeighborChanged(a_ChunkInterface, a_BlockPos.addedZ( 1), BLOCK_FACE_ZM);
}
-void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor)
+void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor)
{
- if ((a_NeighborY >= 0) && (a_NeighborY < cChunkDef::Height))
+ if (!cChunkDef::IsValidHeight(a_NeighborPos.y))
{
- cBlockInfo::GetHandler(a_ChunkInterface.GetBlock({a_NeighborX, a_NeighborY, a_NeighborZ}))->OnNeighborChanged(a_ChunkInterface, a_NeighborX, a_NeighborY, a_NeighborZ, a_WhichNeighbor);
+ return;
}
-}
-
-
-
-
-void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
-{
- // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
- a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
+ cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_NeighborPos))->OnNeighborChanged(a_ChunkInterface, a_NeighborPos, a_WhichNeighbor);
}
-void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
+cItems cBlockHandler::ConvertToPickups(
+ NIBBLETYPE a_BlockMeta,
+ cBlockEntity * a_BlockEntity,
+ const cEntity * a_Digger,
+ const cItem * a_Tool
+)
{
- cItems Pickups;
- NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
-
- if (a_CanDrop)
- {
- if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
- {
- switch (m_BlockType)
- {
- case E_BLOCK_ACACIA_DOOR:
- case E_BLOCK_ACTIVE_COMPARATOR:
- case E_BLOCK_BEETROOTS:
- case E_BLOCK_BIRCH_DOOR:
- case E_BLOCK_BREWING_STAND:
- case E_BLOCK_CAKE:
- case E_BLOCK_CARROTS:
- case E_BLOCK_CAULDRON:
- case E_BLOCK_COCOA_POD:
- case E_BLOCK_CROPS:
- case E_BLOCK_DARK_OAK_DOOR:
- case E_BLOCK_DEAD_BUSH:
- case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_FIRE:
- case E_BLOCK_FARMLAND:
- case E_BLOCK_FLOWER_POT:
- case E_BLOCK_HEAD:
- case E_BLOCK_INACTIVE_COMPARATOR:
- case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
- case E_BLOCK_IRON_DOOR:
- case E_BLOCK_JUNGLE_DOOR:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_MOB_SPAWNER:
- case E_BLOCK_NETHER_WART:
- case E_BLOCK_OAK_DOOR:
- case E_BLOCK_PISTON_EXTENSION:
- case E_BLOCK_POTATOES:
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_PURPUR_DOUBLE_SLAB:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_SNOW:
- case E_BLOCK_SPRUCE_DOOR:
- case E_BLOCK_STANDING_BANNER:
- case E_BLOCK_SUGARCANE:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_TRIPWIRE:
- case E_BLOCK_WALL_BANNER:
- case E_BLOCK_WALLSIGN:
- {
- // Silktouch can't be used for these blocks
- ConvertToPickups(Pickups, Meta);
- break;
- }
- case E_BLOCK_BED:
- {
- // Need to access the bed entity to get the color for the item damage
- ConvertToPickups(a_WorldInterface, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ);
- break;
- }
- case E_BLOCK_ENDER_CHEST:
- {
- // Reset meta to 0
- Pickups.Add(m_BlockType, 1, 0);
- break;
- }
- case E_BLOCK_LEAVES:
- case E_BLOCK_NEW_LEAVES:
- {
- Pickups.Add(m_BlockType, 1, Meta & 0x03);
- break;
- }
- default: Pickups.Add(m_BlockType, 1, Meta); break;
- }
- }
- else if (m_BlockType == E_BLOCK_BED)
- {
- // Need to access the bed entity to get the color for the item damage
- ConvertToPickups(a_WorldInterface, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ);
- }
- else
- {
- ConvertToPickups(Pickups, Meta);
- }
- }
-
- // Allow plugins to modify the pickups:
- a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
-
- if (!Pickups.empty())
- {
- auto & r1 = GetRandomProvider();
-
- // Mid-block position first
- double MicroX, MicroY, MicroZ;
- MicroX = a_BlockX + 0.5;
- MicroY = a_BlockY + 0.5;
- MicroZ = a_BlockZ + 0.5;
-
- // Add random offset second
- MicroX += r1.RandReal<double>(-0.5, 0.5);
- MicroZ += r1.RandReal<double>(-0.5, 0.5);
-
- a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
- }
+ UNUSED(a_BlockEntity);
+ UNUSED(a_Digger);
+ UNUSED(a_Tool);
+
+ // Add self:
+ cItems res;
+ res.push_back(cItem(m_BlockType, 1, a_BlockMeta));
+ return res;
}
@@ -655,25 +543,28 @@ cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a
-void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
+void cBlockHandler::Check(
+ cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface,
+ Vector3i a_RelPos,
+ cChunk & a_Chunk
+)
{
- if (!CanBeAt(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk))
+ if (!CanBeAt(a_ChunkInterface, a_RelPos.x, a_RelPos.y, a_RelPos.z, a_Chunk))
{
if (DoesDropOnUnsuitable())
{
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
+ a_ChunkInterface.DropBlockAsPickups(a_Chunk.RelativeToAbsolute(a_RelPos));
+ }
+ else
+ {
+ a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
}
-
- a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
}
else
{
// Wake up the simulators for this block:
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, &a_Chunk);
+ auto absPos = a_Chunk.RelativeToAbsolute(a_RelPos);
+ a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(absPos, &a_Chunk);
}
}
@@ -691,6 +582,15 @@ ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
+bool cBlockHandler::ToolHasSilkTouch(const cItem * a_Tool)
+{
+ return ((a_Tool != nullptr) && (a_Tool->m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0));
+}
+
+
+
+
+
cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE aBlockType)
{
return ::CreateBlockHandler(aBlockType);