diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 141 |
1 files changed, 65 insertions, 76 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 8d09b5559..a764c6f44 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -5,10 +5,14 @@ #include "../World.h" #include "../Root.h" #include "../Bindings/PluginManager.h" +#include "../Chunk.h" +#include "BlockAnvil.h" #include "BlockBed.h" +#include "BlockBigFlower.h" #include "BlockBrewingStand.h" #include "BlockButton.h" #include "BlockCactus.h" +#include "BlockCake.h" #include "BlockCarpet.h" #include "BlockCauldron.h" #include "BlockChest.h" @@ -34,10 +38,13 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockMobHead.h" #include "BlockHopper.h" #include "BlockIce.h" #include "BlockLadder.h" #include "BlockLeaves.h" +#include "BlockLilypad.h" +#include "BlockNewLeaves.h" #include "BlockLever.h" #include "BlockMelon.h" #include "BlockMushroom.h" @@ -49,13 +56,16 @@ #include "BlockPlanks.h" #include "BlockPortal.h" #include "BlockPumpkin.h" +#include "BlockQuartz.h" #include "BlockRail.h" #include "BlockRedstone.h" #include "BlockRedstoneLamp.h" #include "BlockRedstoneRepeater.h" #include "BlockRedstoneTorch.h" +#include "BlockTNT.h" #include "BlockSand.h" #include "BlockSapling.h" +#include "BlockSideways.h" #include "BlockSign.h" #include "BlockSlab.h" #include "BlockSnow.h" @@ -67,52 +77,28 @@ #include "BlockTorch.h" #include "BlockTrapdoor.h" #include "BlockVine.h" -#include "BlockWood.h" #include "BlockWorkbench.h" -bool cBlockHandler::m_HandlerInitialized = false; -cBlockHandler * cBlockHandler::m_BlockHandler[256]; - - - - - -cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType) -{ - if (!m_HandlerInitialized) - { - // We have to initialize - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); - m_HandlerInitialized = true; - } - if (m_BlockHandler[a_BlockType] != NULL) - { - return m_BlockHandler[a_BlockType]; - } - - return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType); -} - - - - - cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) { // Block handlers, alphabetically sorted: + case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); + case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType); + case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType); case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType); case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType); + case E_BLOCK_CAKE: return new cBlockCakeHandler (a_BlockType); case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType); case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); @@ -124,6 +110,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType); + case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType); case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType); @@ -145,6 +132,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); + case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); @@ -158,14 +147,18 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); + case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType); case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType); case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType); case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType); + case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_NEW_LEAVES: return new cBlockNewLeavesHandler (a_BlockType); + case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); @@ -174,6 +167,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); + case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash @@ -183,7 +177,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType); case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType); case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType); - case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType); + case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType); case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType); case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); @@ -203,6 +197,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); + case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); @@ -222,20 +217,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) -void cBlockHandler::Deinit() -{ - for (int i = 0; i < 256; i++) - { - delete m_BlockHandler[i]; - } - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case - m_HandlerInitialized = false; -} - - - - - cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) { m_BlockType = a_BlockType; @@ -246,8 +227,8 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) bool cBlockHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) @@ -262,7 +243,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta( -void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { } @@ -270,7 +251,7 @@ void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a -void cBlockHandler::OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { } @@ -278,7 +259,7 @@ void cBlockHandler::OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a -void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { } @@ -286,41 +267,41 @@ void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int -void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { // Notify the neighbors - NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1); + NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1); } -void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { // Notify the neighbors - NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1); + NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1); } -void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)) { - GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ); + cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); } } @@ -328,7 +309,15 @@ void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, -void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) +{ +} + + + + + +void cBlockHandler::OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { } @@ -336,7 +325,7 @@ void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_Block -void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { } @@ -344,7 +333,7 @@ void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, -void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { } @@ -362,14 +351,14 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) { cItems Pickups; - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); ConvertToPickups(Pickups, Meta); // Allow plugins to modify the pickups: - cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); + a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); if (!Pickups.empty()) { @@ -385,7 +374,7 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX MicroX += r1.rand(1) - 0.5; MicroZ += r1.rand(1) - 0.5; - a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); + a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } } @@ -402,7 +391,7 @@ const char * cBlockHandler::GetStepSound() -bool cBlockHandler::CanBeAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) +bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) { return true; } @@ -447,15 +436,15 @@ bool cBlockHandler::DoesDropOnUnsuitable(void) -void cBlockHandler::Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) +void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) { - if (!CanBeAt(a_RelX, a_RelY, a_RelZ, a_Chunk)) + if (!CanBeAt(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk)) { if (DoesDropOnUnsuitable()) { int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ); + DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ); } a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); |