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-rw-r--r--src/Blocks/BlockHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 7bfff0545..60f13a747 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -4,6 +4,7 @@
#include "../Item.h"
#include "../World.h"
#include "../Chunk.h"
+#include "BlockPluginInterface.h"
#include "BlockAnvil.h"
#include "BlockBed.h"
#include "BlockBigFlower.h"
@@ -36,7 +37,6 @@
#include "BlockGlass.h"
#include "BlockGlowstone.h"
#include "BlockGravel.h"
-#include "BlockHayBale.h"
#include "BlockMobHead.h"
#include "BlockHopper.h"
#include "BlockIce.h"
@@ -83,7 +83,6 @@
#include "BlockWorkbench.h"
-#include "BlockPluginInterface.h"
@@ -100,9 +99,9 @@ public:
for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++)
{
cBlockHandler * Handler = cBlockInfo::GetHandler(Type);
- if (Handler == NULL)
+ if (Handler == nullptr)
{
- printf("NULL handler for block type %d!\n", Type);
+ printf("nullptr handler for block type %d!\n", Type);
continue;
}
AString BlockName = ItemTypeToString(Type);
@@ -231,7 +230,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
- case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType);
+ case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType);
case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
@@ -294,6 +293,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType);
@@ -441,7 +441,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
if (a_CanDrop)
{
- if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
+ if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
{
switch (m_BlockType)
{
@@ -562,7 +562,7 @@ void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterf
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
+ DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
}
a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);