diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockMobHead.h | 136 |
1 files changed, 107 insertions, 29 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index acd1c88fb..ff1ef97bf 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -19,24 +19,69 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + // The drop spawn is in OnDestroyed method } + + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + if (a_Player->IsGameModeCreative()) + { + // No drops in creative mode + return; + } + + class cCallback : public cBlockEntityCallback + { + virtual bool Item(cBlockEntity * a_BlockEntity) + { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + + cItems Pickups; + Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); + MTRand r1; - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = MobHeadEntity->GetPosX() + 0.5; + MicroY = MobHeadEntity->GetPosY() + 0.5; + MicroZ = MobHeadEntity->GetPosZ() + 0.5; + + // Add random offset second + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; + + MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); + return false; + } + } Callback; + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + } + + bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_BlockY < 2) { return false; } - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { bool m_IsWither; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { - m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER); + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); return false; } @@ -46,9 +91,31 @@ public: bool IsWither(void) const { return m_IsWither; } void Reset(void) { m_IsWither = false; } + } CallbackA, CallbackB; - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achSpawnWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) { @@ -65,8 +132,8 @@ public: return false; } - a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); @@ -79,12 +146,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + + // Award Achievement + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -92,8 +162,8 @@ public: CallbackA.Reset(); CallbackB.Reset(); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); @@ -106,12 +176,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + + // Award Achievement + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -120,29 +193,35 @@ public: } virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_NewBlockMeta; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + int Rotation = 0; if (m_NewBlockMeta == 1) { Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; } - - a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle()); + + MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); + MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } @@ -156,8 +235,7 @@ public: cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); a_BlockMeta = (NIBBLETYPE)a_BlockFace; - cWorld * World = (cWorld *) &a_WorldInterface; - World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); if (a_BlockMeta == SKULL_TYPE_WITHER) @@ -172,7 +250,7 @@ public: }; for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) { - if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) + if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) { break; } |