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-rw-r--r--src/Blocks/BlockRail.h307
1 files changed, 226 insertions, 81 deletions
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 55cadfa48..ad78d290a 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntity.h"
-#include "../World.h"
@@ -31,58 +30,58 @@ public:
}
virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockMeta = FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
return true;
}
- virtual void OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
+ virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
- super::OnPlaced(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
// Alert diagonal rails
- OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
-
- OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
+
+ OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
}
- virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
- super::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ super::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
// Alert diagonal rails
- OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
-
- OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
- OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
+
+ OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
+ OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
}
- virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)))
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)))
{
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ));
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ));
}
}
@@ -93,13 +92,13 @@ public:
}
- virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
- if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)])
+ if (!cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)))
{
return false;
}
@@ -131,33 +130,33 @@ public:
// Too close to the edge, cannot simulate
return true;
}
- return g_BlockIsSolid[BlockType];
+ return cBlockInfo::IsSolid(BlockType);
}
}
return true;
}
- NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ NIBBLETYPE FindMeta(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
memset(Neighbors, false, sizeof(Neighbors));
- Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
- Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
- Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
- Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN));
- Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE));
- Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE));
- Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
- Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
- if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
+ Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
+ Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
+ Neighbors[2] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
+ Neighbors[3] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN));
+ Neighbors[4] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE));
+ Neighbors[5] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE));
+ Neighbors[6] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
+ Neighbors[7] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
+ if (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
Neighbors[0] = true;
- if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
+ if (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
Neighbors[1] = true;
- if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
+ if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
Neighbors[2] = true;
- if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
+ if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
Neighbors[3] = true;
for (int i = 0; i < 8; i++)
{
@@ -186,36 +185,46 @@ public:
}
if (RailsCnt > 1)
{
- if (Neighbors[3] && Neighbors[0]) return E_META_RAIL_CURVED_ZP_XP;
- else if (Neighbors[3] && Neighbors[1]) return E_META_RAIL_CURVED_ZP_XM;
- else if (Neighbors[2] && Neighbors[0]) return E_META_RAIL_CURVED_ZM_XP;
- else if (Neighbors[2] && Neighbors[1]) return E_META_RAIL_CURVED_ZM_XM;
+ if (Neighbors[3] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XP;
+ else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XM;
+ else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XP;
+ else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XM;
else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP;
else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM;
else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP;
else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP;
else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP;
- ASSERT(!"Weird neighbor count");
+
+ if (CanThisRailCurve())
+ {
+ ASSERT(!"Weird neighbor count");
+ }
}
return Meta;
}
- bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ inline bool CanThisRailCurve(void)
+ {
+ return m_BlockType == E_BLOCK_RAIL;
+ }
+
+
+ bool IsUnstable(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
+ if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
return false;
}
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
switch (Meta)
{
case E_META_RAIL_ZM_ZP:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
)
{
return true;
@@ -226,8 +235,8 @@ public:
case E_META_RAIL_XM_XP:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
)
{
return true;
@@ -238,8 +247,8 @@ public:
case E_META_RAIL_ASCEND_XP:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
@@ -250,8 +259,8 @@ public:
case E_META_RAIL_ASCEND_XM:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
@@ -262,8 +271,8 @@ public:
case E_META_RAIL_ASCEND_ZM:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
return true;
@@ -274,8 +283,8 @@ public:
case E_META_RAIL_ASCEND_ZP:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
return true;
@@ -286,8 +295,8 @@ public:
case E_META_RAIL_CURVED_ZP_XP:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
return true;
@@ -298,8 +307,8 @@ public:
case E_META_RAIL_CURVED_ZP_XM:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
@@ -310,8 +319,8 @@ public:
case E_META_RAIL_CURVED_ZM_XM:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
@@ -322,8 +331,8 @@ public:
case E_META_RAIL_CURVED_ZM_XP:
{
if (
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
- IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
+ IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
return true;
@@ -335,31 +344,31 @@ public:
}
- bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0)
+ bool IsNotConnected(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Pure = 0)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
NIBBLETYPE Meta;
- if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
+ if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
- if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN))
+ if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) || (a_Pure != E_PURE_UPDOWN))
{
- if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE))
+ if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)) || (a_Pure == E_PURE_NONE))
{
return true;
}
else
{
- Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
+ Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
}
}
else
{
- Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
+ Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
}
}
else
{
- Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
}
switch (a_BlockFace)
@@ -422,9 +431,145 @@ public:
}
break;
}
+ default: break;
}
return true;
}
+
+
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
+ {
+ // Bit 0x08 is a flag when a_Meta is in the range 0x00--0x05 and 0x0A--0x0F.
+ // Bit 0x08 specifies direction when a_Meta is in the range 0x06-0x09.
+ if ((a_Meta < 0x06) || (a_Meta > 0x09))
+ {
+ // Save powered rail flag.
+ NIBBLETYPE OtherMeta = a_Meta & 0x08;
+ // Rotates according to table; 0x07 == 0111.
+ // Rails can either be flat (North/South) or Ascending (Asc. East)
+ switch (a_Meta & 0x07)
+ {
+ case 0x00: return 0x01 + OtherMeta; // North/South -> East/West
+ case 0x01: return 0x00 + OtherMeta; // East/West -> North/South
+
+ case 0x02: return 0x04 + OtherMeta; // Asc. East -> Asc. North
+ case 0x04: return 0x03 + OtherMeta; // Asc. North -> Asc. West
+ case 0x03: return 0x05 + OtherMeta; // Asc. West -> Asc. South
+ case 0x05: return 0x02 + OtherMeta; // Asc. South -> Asc. East
+ }
+ }
+ else
+ {
+ switch (a_Meta)
+ {
+ // Corner Directions
+ case 0x06: return 0x09; // Northwest Cnr. -> Southwest Cnr.
+ case 0x07: return 0x06; // Northeast Cnr. -> Northwest Cnr.
+ case 0x08: return 0x07; // Southeast Cnr. -> Northeast Cnr.
+ case 0x09: return 0x08; // Southwest Cnr. -> Southeast Cnr.
+ }
+ }
+ // To avoid a compiler warning;
+ return a_Meta;
+ }
+
+
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
+ {
+ // Bit 0x08 is a flag for value in the range 0x00--0x05 and specifies direction for values withint 0x006--0x09.
+ if ((a_Meta < 0x06) || (a_Meta > 0x09))
+ {
+ // Save powered rail flag.
+ NIBBLETYPE OtherMeta = a_Meta & 0x08;
+ // Rotates according to table; 0x07 == 0111.
+ // Rails can either be flat (North/South) or Ascending (Asc. East)
+ switch (a_Meta & 0x07)
+ {
+ case 0x00: return 0x01 + OtherMeta; // North/South -> East/West
+ case 0x01: return 0x00 + OtherMeta; // East/West -> North/South
+
+ case 0x02: return 0x05 + OtherMeta; // Asc. East -> Asc. South
+ case 0x05: return 0x03 + OtherMeta; // Asc. South -> Asc. West
+ case 0x03: return 0x04 + OtherMeta; // Asc. West -> Asc. North
+ case 0x04: return 0x02 + OtherMeta; // Asc. North -> Asc. East
+ }
+ }
+ else
+ {
+ switch (a_Meta)
+ {
+ // Corner Directions
+ case 0x06: return 0x07; // Northwest Cnr. -> Northeast Cnr.
+ case 0x07: return 0x08; // Northeast Cnr. -> Southeast Cnr.
+ case 0x08: return 0x09; // Southeast Cnr. -> Southwest Cnr.
+ case 0x09: return 0x06; // Southwest Cnr. -> Northwest Cnr.
+ }
+ }
+ // To avoid a compiler warning;
+ return a_Meta;
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
+ {
+ // Bit 0x08 is a flag for value in the range 0x00--0x05 and specifies direction for values withint 0x006--0x09.
+ if ((a_Meta < 0x06) || (a_Meta > 0x09))
+ {
+ // Save powered rail flag.
+ NIBBLETYPE OtherMeta = a_Meta & 0x08;
+ // Mirrors according to table; 0x07 == 0111.
+ // Rails can either be flat (North/South) or Ascending (Asc. East)
+ switch (a_Meta & 0x07)
+ {
+ case 0x05: return 0x04 + OtherMeta; // Asc. South -> Asc. North
+ case 0x04: return 0x05 + OtherMeta; // Asc. North -> Asc. South
+ }
+ }
+ else
+ {
+ switch (a_Meta)
+ {
+ // Corner Directions
+ case 0x06: return 0x09; // Northwest Cnr. -> Southwest Cnr.
+ case 0x07: return 0x08; // Northeast Cnr. -> Southeast Cnr.
+ case 0x08: return 0x07; // Southeast Cnr. -> Northeast Cnr.
+ case 0x09: return 0x06; // Southwest Cnr. -> Northwest Cnr.
+ }
+ }
+ // To avoid a compiler warning;
+ return a_Meta;
+ }
+
+
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
+ {
+ // Bit 0x08 is a flag for value in the range 0x00--0x05 and specifies direction for values withint 0x006--0x09.
+ if ((a_Meta < 0x06) || (a_Meta > 0x09))
+ {
+ // Save powered rail flag.
+ NIBBLETYPE OtherMeta = a_Meta & 0x08;
+ // Mirrors according to table; 0x07 == 0111.
+ // Rails can either be flat (North/South) or Ascending (Asc. East)
+ switch (a_Meta & 0x07)
+ {
+ case 0x02: return 0x03 + OtherMeta; // Asc. East -> Asc. West
+ case 0x03: return 0x02 + OtherMeta; // Asc. West -> Asc. East
+ }
+ }
+ else
+ {
+ switch (a_Meta)
+ {
+ // Corner Directions
+ case 0x06: return 0x07; // Northwest Cnr. -> Northeast Cnr.
+ case 0x07: return 0x06; // Northeast Cnr. -> Northwest Cnr.
+ case 0x08: return 0x09; // Southeast Cnr. -> Southwest Cnr.
+ case 0x09: return 0x08; // Southwest Cnr. -> Southeast Cnr.
+ }
+ }
+ // To avoid a compiler warning;
+ return a_Meta;
+ }
} ;