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-rw-r--r--src/Blocks/BlockSlab.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index 49f00c88c..e67f0e8b3 100644
--- a/src/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
@@ -119,9 +119,7 @@ public:
return;
}
- /* Sends the slab back to the client.
- The normal back sending adds the block face to the locations, but this don't work because the Y-Coordinate with the block face
- is one higher than the real slab position. */
+ // Sends the slab back to the client. It's to refuse a doubleslab placement.
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}