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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockSnow.h | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index b8d48362c..dd4c49fb2 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -25,21 +25,37 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so + BLOCKTYPE BlockBeforePlacement; + NIBBLETYPE MetaBeforePlacement; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement); + + if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) { - Meta++; + // Only increment if: + // A snow block was already there (not first time placement) AND + // Height is smaller than 7, the maximum possible height + MetaBeforePlacement++; } - a_BlockMeta = Meta; + a_BlockMeta = MetaBeforePlacement; return true; } - virtual bool DoesIgnoreBuildCollision(void) override + virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override { - return true; + if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) + { + return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored + } + + if (a_Meta == 0) + { + return true; // If at normal snowfall height (lowest), we ignore collision + } + + return false; } |