diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockCactus.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockPumpkin.h | 64 | ||||
-rw-r--r-- | src/Blocks/BlockRail.h | 34 |
3 files changed, 99 insertions, 1 deletions
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h index f77df5e42..88be25dc0 100644 --- a/src/Blocks/BlockCactus.h +++ b/src/Blocks/BlockCactus.h @@ -54,7 +54,7 @@ public: NIBBLETYPE BlockMeta; if ( a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) && - (BlockType != E_BLOCK_AIR) + (g_BlockIsSolid[BlockType]) ) { return false; diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 76abc6818..724241935 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -13,6 +13,70 @@ public: : cBlockHandler(a_BlockType) { } + + virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + { + // Check whether the pumpkin is a part of a golem or a snowman + + if (a_BlockY < 2) + { + // The pumpkin is too low for a golem / snowman + return; + } + + BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); + BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); + + // Check for a snow golem: + if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK)) + { + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtSnowGolem); + return; + } + + // Check for an iron golem. First check only the body and legs, since those are the same for both orientations: + if ((BlockY1 != E_BLOCK_IRON_BLOCK) || (BlockY2 != E_BLOCK_IRON_BLOCK)) + { + // One of the blocks is not an iron, no chance of a golem here + return; + } + + // Now check both orientations for hands: + if ( + (a_World->GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) && + (a_World->GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) + ) + { + // Remove the iron blocks: + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + + // Spawn the golem: + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); + } + else if ( + (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) && + (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) + ) + { + // Remove the iron blocks: + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_World->FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + + // Spawn the golem: + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); + } + } + virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 24a101652..55cadfa48 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -43,6 +43,40 @@ public: } + virtual void OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + { + super::OnPlaced(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + + // Alert diagonal rails + OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1); + OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1); + + OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1); + OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1); + } + + + virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + super::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ); + + // Alert diagonal rails + OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1); + OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1); + + OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ); + OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1); + OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1); + } + + virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); |