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-rw-r--r--src/Blocks/BlockHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index fde6bd803..d377823f7 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -375,7 +375,7 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
- // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
+ // Add random offset second
MicroX += r1.rand(1) - 0.5;
MicroZ += r1.rand(1) - 0.5;