diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockCrops.h | 23 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockFluid.h | 1 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 18 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockSlab.h | 13 | ||||
-rw-r--r-- | src/Blocks/BlockStairs.h | 1 |
7 files changed, 51 insertions, 11 deletions
diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index cc18a2b18..4ea94cf86 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -8,7 +8,8 @@ -/** Common class that takes care of carrots, potatoes and wheat */ +/** Common class that takes care of beetroots, carrots, potatoes and wheat */ +template <NIBBLETYPE RipeMeta> class cBlockCropsHandler : public cBlockPlant { @@ -23,11 +24,20 @@ public: { cFastRandom rand; - if (a_Meta == 0x7) + // Beetroots have three stages before fully grown + if (a_Meta >= RipeMeta) { // Is fully grown, drop the entire produce: switch (m_BlockType) { + case E_BLOCK_BEETROOTS: + { + char SeedCount = static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2); + a_Pickups.push_back(cItem(E_ITEM_BEETROOT_SEEDS, SeedCount, 0)); + char BeetrootCount = static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2); + a_Pickups.push_back(cItem(E_ITEM_BEETROOT, BeetrootCount, 0)); // [1 .. 3] with high preference of 2 + break; + } case E_BLOCK_CROPS: { a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0)); @@ -61,9 +71,10 @@ public: // Drop 1 item of whatever is growing switch (m_BlockType) { - case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break; - case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break; - case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break; + case E_BLOCK_BEETROOTS: a_Pickups.push_back(cItem(E_ITEM_BEETROOT_SEEDS, 1, 0)); break; + case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break; + case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break; + case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break; default: { ASSERT(!"Unhandled block type"); @@ -82,7 +93,7 @@ public: // If there is still room to grow and the plant can grow, then grow. // Otherwise if the plant needs to die, then dig it up - if ((Meta < 7) && (Action == paGrowth)) + if ((Meta < RipeMeta) && (Action == paGrowth)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++Meta); } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index ddbd79335..7efd062d5 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -48,6 +48,7 @@ public: BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height - 1) ? static_cast<BLOCKTYPE>(E_BLOCK_AIR) : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); switch (UpperBlock) { + case E_BLOCK_BEETROOTS: case E_BLOCK_CROPS: case E_BLOCK_POTATOES: case E_BLOCK_CARROTS: @@ -131,6 +132,7 @@ public: virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override { return ( + (a_Plant == E_BLOCK_BEETROOTS) || (a_Plant == E_BLOCK_CROPS) || (a_Plant == E_BLOCK_CARROTS) || (a_Plant == E_BLOCK_POTATOES) || diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h index df51fb104..0a8b34145 100644 --- a/src/Blocks/BlockFluid.h +++ b/src/Blocks/BlockFluid.h @@ -61,6 +61,7 @@ public: virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override { return ( + (a_Plant == E_BLOCK_BEETROOTS) || (a_Plant == E_BLOCK_CROPS) || (a_Plant == E_BLOCK_CARROTS) || (a_Plant == E_BLOCK_POTATOES) || diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index be254900d..028fdbfbd 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -187,6 +187,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); case E_BLOCK_BEACON: return new cBlockEntityHandler (a_BlockType); case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType); + case E_BLOCK_BEETROOTS: return new cBlockCropsHandler<4> (a_BlockType); // 4 stages of growth case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType); case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); @@ -196,9 +197,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType); case E_BLOCK_CAKE: return new cBlockCakeHandler (a_BlockType); - case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType); + case E_BLOCK_CARROTS: return new cBlockCropsHandler<8> (a_BlockType); // 8 stages of growth case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType); case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); + case E_BLOCK_CHAIN_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType); case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_CLAY: return new cBlockOreHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); @@ -208,7 +210,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); - case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType); + case E_BLOCK_CROPS: return new cBlockCropsHandler<8> (a_BlockType); // 8 stages of growth case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -225,7 +227,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType); - case E_BLOCK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); + case E_BLOCK_FROSTED_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType); @@ -271,13 +273,18 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_RED_SANDSTONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType); + case E_BLOCK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); + case E_BLOCK_PACKED_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); - case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); + case E_BLOCK_POTATOES: return new cBlockCropsHandler<8> (a_BlockType); // 8 stages of growth case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); + case E_BLOCK_PURPUR_DOUBLE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); + case E_BLOCK_PURPUR_SLAB: return new cBlockSlabHandler (a_BlockType); + case E_BLOCK_PURPUR_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); @@ -292,6 +299,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType); case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType); + case E_BLOCK_REPEATING_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType); case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); @@ -456,6 +464,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_ACACIA_DOOR: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_BED: + case E_BLOCK_BEETROOTS: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_BREWING_STAND: case E_BLOCK_CAKE: @@ -482,6 +491,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_PISTON_EXTENSION: case E_BLOCK_POTATOES: case E_BLOCK_PUMPKIN_STEM: + case E_BLOCK_PURPUR_DOUBLE_SLAB: case E_BLOCK_REDSTONE_ORE_GLOWING: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 18b688256..e1445c21c 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -113,12 +113,14 @@ private: case E_BLOCK_BEACON: case E_BLOCK_BEDROCK: case E_BLOCK_BREWING_STAND: + case E_BLOCK_CHAIN_COMMAND_BLOCK: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_END_GATEWAY: case E_BLOCK_END_PORTAL: case E_BLOCK_END_PORTAL_FRAME: // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed / pulled in MCS :) @@ -132,7 +134,9 @@ private: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_OBSIDIAN: case E_BLOCK_PISTON_EXTENSION: + case E_BLOCK_REPEATING_COMMAND_BLOCK: case E_BLOCK_STANDING_BANNER: + case E_BLOCK_STRUCTURE_BLOCK: case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_WALL_BANNER: { diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index c75dee50d..01e9e701d 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -88,7 +88,12 @@ public: /** Returns true if the specified blocktype is one of the slabs handled by this handler */ static bool IsAnySlabType(BLOCKTYPE a_BlockType) { - return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB) || (a_BlockType == E_BLOCK_RED_SANDSTONE_SLAB)); + return ( + (a_BlockType == E_BLOCK_WOODEN_SLAB) || + (a_BlockType == E_BLOCK_STONE_SLAB) || + (a_BlockType == E_BLOCK_RED_SANDSTONE_SLAB) || + (a_BlockType == E_BLOCK_PURPUR_SLAB) + ); } virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override @@ -110,6 +115,7 @@ public: case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB; case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB; case E_BLOCK_RED_SANDSTONE_SLAB: return E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB; + case E_BLOCK_PURPUR_SLAB: return E_BLOCK_PURPUR_DOUBLE_SLAB; } ASSERT(!"Unhandled slab type!"); return E_BLOCK_AIR; @@ -167,6 +173,10 @@ public: { return 10; } + case E_BLOCK_PURPUR_SLAB: + { + return 16; + } default: { ASSERT(!"Unhandled blocktype in slab handler!"); @@ -211,6 +221,7 @@ public: case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB; case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB; case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return E_BLOCK_RED_SANDSTONE_SLAB; + case E_BLOCK_PURPUR_DOUBLE_SLAB: return E_BLOCK_PURPUR_SLAB; } ASSERT(!"Unhandled double slab type!"); return a_BlockType; diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index 3d7dd1442..c3d5193e8 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -104,6 +104,7 @@ public: case E_BLOCK_STONE_BRICK_STAIRS: return 11; case E_BLOCK_OAK_WOOD_STAIRS: return 13; case E_BLOCK_ACACIA_WOOD_STAIRS: return 15; + case E_BLOCK_PURPUR_STAIRS: return 16; case E_BLOCK_DARK_OAK_WOOD_STAIRS: return 26; case E_BLOCK_BRICK_STAIRS: return 28; case E_BLOCK_NETHER_BRICK_STAIRS: return 35; |