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-rw-r--r--src/Blocks/BlockBed.cpp25
-rw-r--r--src/Blocks/BlockCauldron.h24
-rw-r--r--src/Blocks/BlockHandler.cpp4
-rw-r--r--src/Blocks/BlockLeaves.h2
-rw-r--r--src/Blocks/BlockNewLeaves.h42
5 files changed, 81 insertions, 16 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index a6f3c36b6..3dad4feba 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -63,20 +63,29 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (a_WorldInterface.GetTimeOfDay() > 13000)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 0x8)
+ if (Meta & 0x4)
{
- // Is pillow
- a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ a_Player->SendMessageFailure("This bed is occupied.");
}
else
{
- // Is foot end
- Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
- if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ if (Meta & 0x8)
{
- a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ // Is pillow
+ a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
+ else
+ {
+ // Is foot end
+ Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
+ if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ {
+ a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ }
+ }
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2)));
}
+
} else {
a_Player->SendMessageFailure("You can only sleep at night");
}
@@ -86,3 +95,5 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
+
+
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 09d5c3cbb..2e1032d2b 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -21,24 +21,30 @@ public:
a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
}
- void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
- char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
- switch( a_Player->GetEquippedItem().m_ItemType )
+ char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ switch (a_Player->GetEquippedItem().m_ItemType)
{
case E_ITEM_WATER_BUCKET:
{
- a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
- a_Player->GetInventory().RemoveOneEquippedItem();
- cItem NewItem(E_ITEM_BUCKET, 1);
- a_Player->GetInventory().AddItem(NewItem);
+ if (Meta < 3)
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_BUCKET, 1);
+ a_Player->GetInventory().AddItem(NewItem);
+ }
+ }
break;
}
case E_ITEM_GLASS_BOTTLE:
{
- if( Meta > 0 )
+ if (Meta > 0)
{
- a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
a_Player->GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_POTIONS, 1, 0);
a_Player->GetInventory().AddItem(NewItem);
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 09a1244ea..834727c9a 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -39,6 +39,7 @@
#include "BlockIce.h"
#include "BlockLadder.h"
#include "BlockLeaves.h"
+#include "BlockNewLeaves.h"
#include "BlockLever.h"
#include "BlockMelon.h"
#include "BlockMushroom.h"
@@ -108,6 +109,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
switch(a_BlockType)
{
// Block handlers, alphabetically sorted:
+ case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -126,6 +128,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType);
case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
@@ -169,6 +172,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType);
+ case E_BLOCK_NEW_LEAVES: return new cBlockNewLeavesHandler (a_BlockType);
case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index ad6e440e2..7b8f0b378 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -139,6 +139,8 @@ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
{
switch (Types[i])
{
+ case E_BLOCK_NEW_LEAVES:
+ case E_BLOCK_NEW_LOG:
case E_BLOCK_LEAVES:
case E_BLOCK_LOG:
{
diff --git a/src/Blocks/BlockNewLeaves.h b/src/Blocks/BlockNewLeaves.h
new file mode 100644
index 000000000..5a267e8c6
--- /dev/null
+++ b/src/Blocks/BlockNewLeaves.h
@@ -0,0 +1,42 @@
+#pragma once
+#include "BlockHandler.h"
+#include "BlockLeaves.h"
+#include "../World.h"
+
+
+
+
+
+
+class cBlockNewLeavesHandler :
+ public cBlockLeavesHandler
+{
+public:
+ cBlockNewLeavesHandler(BLOCKTYPE a_BlockType)
+ : cBlockLeavesHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ MTRand rand;
+
+ // Only the first 2 bits contain the display information, the others are for growing
+ if (rand.randInt(5) == 0)
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, (a_BlockMeta & 3) + 4));
+ }
+ }
+
+
+ void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
+ }
+} ;
+
+
+
+
+