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-rw-r--r--src/Blocks/BlockDeadBush.h24
-rw-r--r--src/Blocks/BlockTallGrass.h52
-rw-r--r--src/Blocks/BlockVine.h20
3 files changed, 72 insertions, 24 deletions
diff --git a/src/Blocks/BlockDeadBush.h b/src/Blocks/BlockDeadBush.h
index 5b687c710..09df16893 100644
--- a/src/Blocks/BlockDeadBush.h
+++ b/src/Blocks/BlockDeadBush.h
@@ -17,15 +17,25 @@ public:
}
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- // Don't drop anything
- }
-
-
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND);
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+
+ BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ switch (BelowBlock)
+ {
+ case E_BLOCK_CLAY:
+ case E_BLOCK_HARDENED_CLAY:
+ case E_BLOCK_STAINED_CLAY:
+ case E_BLOCK_SAND:
+ {
+ return true;
+ }
+ default: return false;
+ }
}
} ;
diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
index f520414a7..8e821b899 100644
--- a/src/Blocks/BlockTallGrass.h
+++ b/src/Blocks/BlockTallGrass.h
@@ -2,6 +2,7 @@
#pragma once
#include "BlockHandler.h"
+#include "ChunkInterface.h"
@@ -10,6 +11,7 @@
class cBlockTallGrassHandler :
public cBlockHandler
{
+ typedef cBlockHandler super;
public:
cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
@@ -26,32 +28,58 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Drop seeds, sometimes
- MTRand r1;
- if (r1.randInt(10) == 5)
+ cFastRandom Random;
+ if (Random.NextInt(8) == 0)
{
a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
}
}
- virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
{
- NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
+ if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
{
- cItems Pickups;
- Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta);
- a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
-
- a_Player->UseEquippedItem();
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ cItems Drops;
+ Drops.Add(m_BlockType, 1, Meta);
+
+ // Allow plugins to modify the pickups:
+ a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops);
+
+ // Spawn the pickups:
+ if (!Drops.empty())
+ {
+ MTRand r1;
+
+ // Mid-block position first
+ double MicroX, MicroY, MicroZ;
+ MicroX = a_BlockX + 0.5;
+ MicroY = a_BlockY + 0.5;
+ MicroZ = a_BlockZ + 0.5;
+
+ // Add random offset second
+ MicroX += r1.rand(1) - 0.5;
+ MicroZ += r1.rand(1) - 0.5;
+
+ a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ);
+ }
+ return;
}
+
+ super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+
+ BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ return IsBlockTypeOfDirt(BelowBlock);
}
} ;
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 04021bc47..00d7a69b8 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -23,10 +23,6 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
- UNUSED(a_Player);
- UNUSED(a_CursorX);
- UNUSED(a_CursorY);
- UNUSED(a_CursorZ);
// TODO: Disallow placement where the vine doesn't attach to something properly
BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta;
@@ -80,7 +76,21 @@ public:
/// Returns true if the specified block type is good for vines to attach to
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{
- return ((a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType));
+ switch (a_BlockType)
+ {
+ case E_BLOCK_GLASS:
+ case E_BLOCK_STAINED_GLASS:
+ case E_BLOCK_CHEST:
+ case E_BLOCK_TRAPPED_CHEST:
+ {
+ // You can't attach a vine to this solid blocks.
+ return false;
+ }
+ default:
+ {
+ return cBlockInfo::IsSolid(a_BlockType);
+ }
+ }
}