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-rw-r--r--src/Blocks/BlockDirt.h10
-rw-r--r--src/Blocks/BlockDoor.h18
-rw-r--r--src/Blocks/BlockTrapdoor.h6
3 files changed, 32 insertions, 2 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 60d81db72..19f889372 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -21,7 +21,15 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
+ if (a_BlockMeta == E_META_DIRT_COARSE)
+ {
+ // Drop the coarse block (dirt, meta 1)
+ a_Pickups.Add(E_BLOCK_DIRT, 1, E_META_DIRT_COARSE);
+ }
+ else
+ {
+ a_Pickups.Add(E_BLOCK_DIRT, 1, E_META_DIRT_NORMAL);
+ }
}
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 0ff8bcfc8..92ad8da12 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -173,7 +173,23 @@ public:
/** Returns true if the specified blocktype is any kind of door */
inline static bool IsDoor(BLOCKTYPE a_Block)
{
- return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
+ switch (a_Block)
+ {
+ case E_BLOCK_ACACIA_DOOR:
+ case E_BLOCK_BIRCH_DOOR:
+ case E_BLOCK_DARK_OAK_DOOR:
+ case E_BLOCK_IRON_DOOR:
+ case E_BLOCK_JUNGLE_DOOR:
+ case E_BLOCK_SPRUCE_DOOR:
+ case E_BLOCK_WOODEN_DOOR:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
}
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
index 41256ae55..8c96de0f1 100644
--- a/src/Blocks/BlockTrapdoor.h
+++ b/src/Blocks/BlockTrapdoor.h
@@ -29,6 +29,12 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
+ if (m_BlockType == E_BLOCK_IRON_TRAPDOOR)
+ {
+ // Iron doors can only be toggled by redstone, not by right-clicking
+ return;
+ }
+
// Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);