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-rw-r--r--src/CMakeLists.txt168
1 files changed, 148 insertions, 20 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c33b0983a..dc6fec02f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -82,6 +82,131 @@ set(BINDING_DEPENDECIES
World.h
)
+SET (SRCS
+ BiomeDef.cpp
+ BlockArea.cpp
+ BlockID.cpp
+ BlockInfo.cpp
+ BoundingBox.cpp
+ ByteBuffer.cpp
+ ChatColor.cpp
+ Chunk.cpp
+ ChunkData.cpp
+ ChunkMap.cpp
+ ChunkSender.cpp
+ ChunkStay.cpp
+ ClientHandle.cpp
+ CommandOutput.cpp
+ CompositeChat.cpp
+ CraftingRecipes.cpp
+ Cuboid.cpp
+ DeadlockDetect.cpp
+ Enchantments.cpp
+ FastRandom.cpp
+ FurnaceRecipe.cpp
+ Globals.cpp
+ Group.cpp
+ GroupManager.cpp
+ Inventory.cpp
+ Item.cpp
+ ItemGrid.cpp
+ LightingThread.cpp
+ LineBlockTracer.cpp
+ LinearInterpolation.cpp
+ Log.cpp
+ MCLogger.cpp
+ Map.cpp
+ MapManager.cpp
+ MobCensus.cpp
+ MobFamilyCollecter.cpp
+ MobProximityCounter.cpp
+ MobSpawner.cpp
+ MonsterConfig.cpp
+ Noise.cpp
+ ProbabDistrib.cpp
+ RCONServer.cpp
+ Root.cpp
+ Scoreboard.cpp
+ Server.cpp
+ Statistics.cpp
+ StringCompression.cpp
+ StringUtils.cpp
+ Tracer.cpp
+ VoronoiMap.cpp
+ WebAdmin.cpp
+ World.cpp
+ main.cpp)
+
+SET (HDRS
+ AllocationPool.h
+ BiomeDef.h
+ BlockArea.h
+ BlockID.h
+ BlockInServerPluginInterface.h
+ BlockInfo.h
+ BlockTracer.h
+ BoundingBox.h
+ ByteBuffer.h
+ ChatColor.h
+ Chunk.h
+ ChunkData.h
+ ChunkDataCallback.h
+ ChunkDef.h
+ ChunkMap.h
+ ChunkSender.h
+ ChunkStay.h
+ ClientHandle.h
+ CommandOutput.h
+ CompositeChat.h
+ CraftingRecipes.h
+ Cuboid.h
+ DeadlockDetect.h
+ Defines.h
+ Enchantments.h
+ Endianness.h
+ FastRandom.h
+ ForEachChunkProvider.h
+ FurnaceRecipe.h
+ Globals.h
+ Group.h
+ GroupManager.h
+ Inventory.h
+ Item.h
+ ItemGrid.h
+ LeakFinder.h
+ LightingThread.h
+ LineBlockTracer.h
+ LinearInterpolation.h
+ LinearUpscale.h
+ Log.h
+ MCLogger.h
+ Map.h
+ MapManager.h
+ Matrix4.h
+ MemoryLeak.h
+ MersenneTwister.h
+ MobCensus.h
+ MobFamilyCollecter.h
+ MobProximityCounter.h
+ MobSpawner.h
+ MonsterConfig.h
+ Noise.h
+ ProbabDistrib.h
+ RCONServer.h
+ Root.h
+ Scoreboard.h
+ Server.h
+ StackWalker.h
+ Statistics.h
+ StringCompression.h
+ StringUtils.h
+ Tracer.h
+ Vector3.h
+ VoronoiMap.h
+ WebAdmin.h
+ World.h
+ XMLParser.h)
+
# List all the files that are generated as part of the Bindings build process
set (BINDING_OUTPUTS
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp
@@ -159,38 +284,21 @@ if (NOT MSVC)
add_subdirectory(${folder})
endforeach(folder)
- file(GLOB SOURCE
- "*.cpp"
- "*.h"
- )
-
- list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
+ list(APPEND SOURCE "${SRCS}")
+ list(APPEND SOURCE "${HDRS}")
# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
- FILE(GLOB ResourceFiles
- "Resources/*.rc"
- )
- list(APPEND SOURCE "${ResourceFiles}")
+ list(APPEND SOURCE "Resources/MCServer.rc")
endif()
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
- # Get all files in this folder:
- file(GLOB_RECURSE SOURCE
- "*.cpp"
- "*.h"
- "*.pkg"
- )
- source_group("" FILES ${SOURCE})
-
- LIST(APPEND SOURCE "Bindings/Bindings.cpp" "Bindings/Bindings.h")
source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
- list(APPEND FOLDERS "Resources")
list(APPEND FOLDERS "Bindings")
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
@@ -204,9 +312,29 @@ else ()
endfunction(includefolder)
foreach(folder ${FOLDERS})
+ add_subdirectory(${folder})
includefolder(${folder})
+
+ # Get all source files in this folder:
+ get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
+ foreach (src ${FOLDER_SRCS})
+ list(APPEND SOURCE "${folder}/${src}")
+ endforeach(src)
+
+ # Get all headers in this folder:
+ get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
+ foreach (hdr ${FOLDER_HDRS})
+ list(APPEND SOURCE "${folder}/${hdr}")
+ endforeach(hdr)
endforeach(folder)
+ list(APPEND SOURCE "${SRCS}")
+ list(APPEND SOURCE "${HDRS}")
+ list(APPEND SOURCE "Bindings/AllToLua.pkg")
+
+ includefolder("Resources")
+ source_group("" FILES ${SOURCE})
+
include_directories("${PROJECT_SOURCE_DIR}")
# Precompiled headers (1st part)