diff options
Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 74 |
1 files changed, 33 insertions, 41 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 399c8b9c7..c9e4f5411 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -85,7 +85,8 @@ cChunk::cChunk( m_NeighborZM(a_NeighborZM), m_NeighborZP(a_NeighborZP), m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), - m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) + m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()), + m_EntityTickIteratorData(std::make_pair(false, &m_Entities.end())) { if (a_NeighborXM != NULL) { @@ -576,26 +577,38 @@ void cChunk::Tick(float a_Dt) } // Tick all entities in this chunk (except mobs): - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + m_EntityTickIteratorData.first = true; + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { - // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) + // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) // Don't tick things queued to be removed - if ( - !((*itr)->IsMob()) && - (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end()) - ) + if (!((*itr)->IsMob())) { + m_EntityTickIteratorData.second = &itr; (*itr)->Tick(a_Dt, *this); + + if (itr != *m_EntityTickIteratorData.second) + { + itr = *m_EntityTickIteratorData.second; + } + else + { + ++itr; + } + continue; } + ++itr; } // for itr - m_Entitites[] + m_EntityTickIteratorData.first = false; for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { - std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()); - if (itr2 != m_EntitiesToRemove.end()) + if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: { + LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + cEntity * ToDelete = *itr; itr = m_Entities.erase(itr); - m_EntitiesToRemove.erase(itr2); + delete ToDelete; } else if ( // If any entity moved out of the chunk, move it to the neighbor: ((*itr)->GetChunkX() != m_PosX) || @@ -607,17 +620,7 @@ void cChunk::Tick(float a_Dt) } else { - if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: - { - LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - cEntity * ToDelete = *itr; - itr = m_Entities.erase(itr); - delete ToDelete; - } - else - { - ++itr; - } + ++itr; } } // for itr - m_Entitites[] @@ -1860,20 +1863,7 @@ void cChunk::AddEntity(cEntity * a_Entity) MarkDirty(); } - if (std::find(m_Entities.begin(), m_Entities.end(), a_Entity) != m_Entities.end()) - { - // Not there already - std::vector<int>::iterator itr = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_Entity->GetUniqueID()); - if (itr != m_EntitiesToRemove.end()) - { - m_EntitiesToRemove.erase(itr); - return; - } - else - { - ASSERT(!"Entity already present when AddEntity was called!"); - } - } + ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); m_Entities.push_back(a_Entity); } @@ -1884,7 +1874,14 @@ void cChunk::AddEntity(cEntity * a_Entity) void cChunk::RemoveEntity(cEntity * a_Entity) { - m_EntitiesToRemove.push_back(a_Entity->GetUniqueID()); + if (m_EntityTickIteratorData.first) + { + *m_EntityTickIteratorData.second = m_Entities.erase(*m_EntityTickIteratorData.second); + } + else + { + m_Entities.remove(a_Entity); + } // Mark as dirty if it was a server-generated entity: if (!a_Entity->IsPlayer()) @@ -1899,11 +1896,6 @@ void cChunk::RemoveEntity(cEntity * a_Entity) bool cChunk::HasEntity(int a_EntityID) { - if (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_EntityID) != m_EntitiesToRemove.end()) - { - return false; // If EntitiesToRemove contains our ID, this chunk doesn't have it, as it should be removed soon - } - for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) { if ((*itr)->GetUniqueID() == a_EntityID) |