diff options
Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 00ea33e16..d85b44607 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -238,12 +238,12 @@ void cChunk::MarkLoadFailed(void) void cChunk::GetAllData(cChunkDataCallback & a_Callback) { - a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData (&m_BiomeMap); + a_Callback.HeightMap(&m_HeightMap); + a_Callback.BiomeData(&m_BiomeMap); - a_Callback.LightIsValid (m_IsLightValid); + a_Callback.LightIsValid(m_IsLightValid); - a_Callback.ChunkBuffer (m_ChunkBuffer); + a_Callback.ChunkData(m_ChunkData); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { @@ -282,10 +282,10 @@ void cChunk::SetAllData( CalculateHeightmap(a_BlockTypes); } - m_ChunkBuffer.SetBlocks(a_BlockTypes); - m_ChunkBuffer.SetMeta(a_BlockMeta); - m_ChunkBuffer.SetLight(a_BlockLight); - m_ChunkBuffer.SetSkyLight(a_BlockSkyLight); + m_ChunkData.SetBlocks(a_BlockTypes); + m_ChunkData.SetMeta(a_BlockMeta); + m_ChunkData.SetLight(a_BlockLight); + m_ChunkData.SetSkyLight(a_BlockSkyLight); m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); @@ -326,9 +326,9 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - m_ChunkBuffer.SetLight (a_BlockLight); + m_ChunkData.SetLight(a_BlockLight); - m_ChunkBuffer.SetSkyLight (a_SkyLight); + m_ChunkData.SetSkyLight(a_SkyLight); m_IsLightValid = true; } @@ -339,7 +339,7 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - m_ChunkBuffer.CopyBlocks(a_BlockTypes); + m_ChunkData.CopyBlocks(a_BlockTypes); } @@ -1507,7 +1507,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT ASSERT(IsValid()); const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; @@ -1515,7 +1515,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - m_ChunkBuffer.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); + m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( @@ -1531,7 +1531,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } - m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); + m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); // ONLY recalculate lighting if it's necessary! if ( @@ -2438,7 +2438,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const return 0; // Clip } - return m_ChunkBuffer.GetBlock(a_RelX, a_RelY, a_RelZ); + return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ); } @@ -2448,7 +2448,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); - a_BlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); } @@ -2458,9 +2458,9 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); - a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); - a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); - a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); + a_Meta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); + a_SkyLight = m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockLight = m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ); } |