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-rw-r--r--src/Chunk.cpp58
1 files changed, 51 insertions, 7 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 1c937c894..7e71e9ea7 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -682,17 +682,17 @@ void cChunk::ProcessQueuedSetBlocks(void)
Int64 CurrTick = m_World->GetWorldAge();
for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();)
{
- if (itr->m_Tick < CurrTick)
+ if (itr->m_Tick <= CurrTick)
{
- // Not yet
- ++itr;
- continue;
+ // Current world age is bigger than/equal to target world age - delay time reached
+ SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
+ itr = m_SetBlockQueue.erase(itr);
}
else
{
- // Now is the time to set the block
- SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
- itr = m_SetBlockQueue.erase(itr);
+ // Not yet
+ ++itr;
+ continue;
}
} // for itr - m_SetBlockQueue[]
}
@@ -1840,6 +1840,24 @@ bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool
+bool cChunk::ForEachBlockEntity(cBlockEntityCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_BlockEntitites[]
+ return true;
+}
+
+
+
+
+
bool cChunk::ForEachChest(cChestCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
@@ -1958,6 +1976,32 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
+bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS