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-rw-r--r--src/Chunk.cpp33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 171f329fb..5a82ca66a 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -268,7 +268,7 @@ void cChunk::SetAllData(
const HeightMap * a_HeightMap,
const BiomeMap & a_BiomeMap,
cBlockEntityList & a_BlockEntities
- )
+)
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
@@ -448,7 +448,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
cMonster& Monster = (cMonster&)(**itr);
currentPosition = Monster.GetPosition();
- for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
+ for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
{
toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
}
@@ -596,7 +596,7 @@ void cChunk::Tick(float a_Dt)
delete ToDelete;
continue;
}
- itr++;
+ ++itr;
} // for itr - m_Entitites[]
// If any entity moved out of the chunk, move it to the neighbor:
@@ -746,7 +746,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks()
{
- if (m_ToTickBlocks.size() == 0)
+ if (m_ToTickBlocks.empty())
{
return;
}
@@ -1291,6 +1291,7 @@ void cChunk::CreateBlockEntities(void)
BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1419,6 +1420,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
// If the new block is a block entity, create the entity object:
switch (a_BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1466,7 +1468,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
return;
}
- m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
+ m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
@@ -1529,7 +1531,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
}
- m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
+ SetNibble(m_BlockMeta, index, a_BlockMeta);
// ONLY recalculate lighting if it's necessary!
if (
@@ -1552,7 +1554,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
- if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
+ if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@@ -1569,16 +1571,18 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
+ // There's an debug-time assert in MakeIndexNoCheck anyway
+ unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
if (a_Client == NULL)
{
// Queue the block for all clients in the chunk (will be sent in Tick())
- m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)));
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
return;
}
Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
- a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
+ a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
@@ -2456,10 +2460,11 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
- a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
- a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
- a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ);
- a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ);
+ int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = GetBlock(Idx);
+ a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
+ a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
+ a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
}
@@ -2481,7 +2486,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
// If the relative coords are too far away, use the parent's chunk lookup instead:
- if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
+ if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;