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-rw-r--r--src/Chunk.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index dfcfdab0f..2e2895c6e 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -87,7 +87,7 @@ public:
3. Mark the chunk as saved (MarkSaved() )
If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
*/
- void MarkSaving(void); // Marks the chunk as being saved.
+ void MarkSaving(void); // Marks the chunk as being saved.
void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
@@ -97,7 +97,7 @@ public:
/** Sets all chunk data */
void SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
@@ -274,7 +274,6 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
- void CalculateLighting(); // Recalculate right now
void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk: