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-rw-r--r--src/Chunk.h19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index d7ebd2a77..e5fb162be 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -276,6 +276,12 @@ public:
bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
bool DoWithEntityByID(UInt32 a_EntityID, cLambdaEntityCallback a_Callback, bool & a_CallbackResult); // Lambda version
+ /** Calls the callback for each tyEntity; returns true if all block entities processed, false if the callback aborted by returning true
+ tBlocktypes are all blocktypes convertible to tyEntity which are to be called. If no block type is given the callback is called for every block entity
+ Accessible only from within Chunk.cpp */
+ template <class tyEntity, BLOCKTYPE... tBlocktype>
+ bool GenericForEachBlockEntity(cItemCallback<tyEntity>& a_Callback);
+
/** Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible
@@ -297,6 +303,12 @@ public:
/** Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true */
bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for the tyEntity at the specified coords; returns false if there's no such block entity at those coords, true if found
+ tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
+ Accessible only from within Chunk.cpp */
+ template <class tyEntity, BLOCKTYPE... tBlocktype>
+ bool GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cItemCallback<tyEntity>& a_Callback);
+
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
@@ -524,7 +536,7 @@ private:
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
std::vector<cClientHandle *> m_LoadedByClient;
cEntityList m_Entities;
- cBlockEntityList m_BlockEntities;
+ cBlockEntities m_BlockEntities;
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
int m_StayCount;
@@ -566,7 +578,10 @@ private:
void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
void AddBlockEntity (cBlockEntity * a_BlockEntity);
- /** Creates a block entity for each block that needs a block entity and doesn't have one in the list */
+ /** Add a block entity to the chunk without marking the chunk dirty */
+ void AddBlockEntityClean(cBlockEntity * a_BlockEntity);
+
+ /** Creates a block entity for each block that needs a block entity and doesn't have one already */
void CreateBlockEntities(void);
/** Wakes up each simulator for its specific blocks; through all the blocks in the chunk */