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-rw-r--r--src/Chunk.h34
1 files changed, 2 insertions, 32 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 2ca8a751a..8bec58c81 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -352,35 +352,6 @@ public:
void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
- // Broadcast various packets to all clients of this chunk:
- // (Please keep these alpha-sorted)
- void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle);
- void BroadcastBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
- void BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude = nullptr);
- void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
- void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr);
- void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo);
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
- void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
- void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
- void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
- void BroadcastUnleashEntity (const cEntity & a_Entity);
- void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
-
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
Vector3i PositionToWorldPosition(Vector3i a_RelPos)
@@ -503,10 +474,9 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetAlwaysTicked(bool a_AlwaysTicked);
- // Makes a copy of the list
- cClientHandleList GetAllClients(void) const
+ cChunkClientHandles GetAllClients(void) const
{
- return cClientHandleList(m_LoadedByClient.begin(), m_LoadedByClient.end());
+ return cChunkClientHandles(m_LoadedByClient);
}
private: