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Diffstat (limited to '')
-rw-r--r-- | src/ChunkGeneratorThread.cpp | 264 |
1 files changed, 264 insertions, 0 deletions
diff --git a/src/ChunkGeneratorThread.cpp b/src/ChunkGeneratorThread.cpp new file mode 100644 index 000000000..a5703bd2c --- /dev/null +++ b/src/ChunkGeneratorThread.cpp @@ -0,0 +1,264 @@ +#include "Globals.h" +#include "ChunkGeneratorThread.h" +#include "Generating/ChunkGenerator.h" +#include "Generating/ChunkDesc.h" + + + + + +/** If the generation queue size exceeds this number, a warning will be output */ +const size_t QUEUE_WARNING_LIMIT = 1000; + +/** If the generation queue size exceeds this number, chunks with no clients will be skipped */ +const size_t QUEUE_SKIP_LIMIT = 500; + + + + + +cChunkGeneratorThread::cChunkGeneratorThread(void) : + Super("cChunkGeneratorThread"), + m_Generator(nullptr), + m_PluginInterface(nullptr), + m_ChunkSink(nullptr) +{ +} + + + + + +cChunkGeneratorThread::~cChunkGeneratorThread() +{ + Stop(); +} + + + + + +bool cChunkGeneratorThread::Initialize(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile) +{ + m_PluginInterface = &a_PluginInterface; + m_ChunkSink = &a_ChunkSink; + + m_Generator = cChunkGenerator::CreateFromIniFile(a_IniFile); + if (m_Generator == nullptr) + { + LOGERROR("Generator could not start, aborting the server"); + return false; + } + return true; +} + + + + + +void cChunkGeneratorThread::Stop(void) +{ + m_ShouldTerminate = true; + m_Event.Set(); + m_evtRemoved.Set(); // Wake up anybody waiting for empty queue + Super::Stop(); + m_Generator.reset(); +} + + + + + +void cChunkGeneratorThread::QueueGenerateChunk( + cChunkCoords a_Coords, + bool a_ForceRegeneration, + cChunkCoordCallback * a_Callback +) +{ + ASSERT(m_ChunkSink->IsChunkQueued(a_Coords)); + + { + cCSLock Lock(m_CS); + + // Add to queue, issue a warning if too many: + if (m_Queue.size() >= QUEUE_WARNING_LIMIT) + { + LOGWARN("WARNING: Adding chunk %s to generation queue; Queue is too big! (%zu)", a_Coords.ToString().c_str(), m_Queue.size()); + } + m_Queue.push_back(QueueItem{a_Coords, a_ForceRegeneration, a_Callback}); + } + + m_Event.Set(); +} + + + + + +void cChunkGeneratorThread::GenerateBiomes(cChunkCoords a_Coords, cChunkDef::BiomeMap & a_BiomeMap) +{ + if (m_Generator != nullptr) + { + m_Generator->GenerateBiomes(a_Coords.m_ChunkX, a_Coords.m_ChunkZ, a_BiomeMap); + } +} + + + + + +void cChunkGeneratorThread::WaitForQueueEmpty(void) +{ + cCSLock Lock(m_CS); + while (!m_ShouldTerminate && !m_Queue.empty()) + { + cCSUnlock Unlock(Lock); + m_evtRemoved.Wait(); + } +} + + + + + +int cChunkGeneratorThread::GetQueueLength(void) const +{ + cCSLock Lock(m_CS); + return static_cast<int>(m_Queue.size()); +} + + + + + +int cChunkGeneratorThread::GetSeed() const +{ + return m_Generator->GetSeed(); +} + + + + + +EMCSBiome cChunkGeneratorThread::GetBiomeAt(int a_BlockX, int a_BlockZ) +{ + ASSERT(m_Generator != nullptr); + return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); +} + + + + + +void cChunkGeneratorThread::Execute(void) +{ + // To be able to display performance information, the generator counts the chunks generated. + // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time. + int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty + clock_t GenerationStart = clock(); // Clock tick when the queue started to fill + clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) + + while (!m_ShouldTerminate) + { + cCSLock Lock(m_CS); + while (m_Queue.empty()) + { + if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) + { + /* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", + static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart), + NumChunksGenerated + ); */ + } + cCSUnlock Unlock(Lock); + m_Event.Wait(); + if (m_ShouldTerminate) + { + return; + } + NumChunksGenerated = 0; + GenerationStart = clock(); + LastReportTick = clock(); + } + + if (m_Queue.empty()) + { + // Sometimes the queue remains empty + // If so, we can't do any front() operations on it! + continue; + } + + auto item = m_Queue.front(); // Get next chunk from the queue + bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); + m_Queue.erase(m_Queue.begin()); // Remove the item from the queue + Lock.Unlock(); // Unlock ASAP + m_evtRemoved.Set(); + + // Display perf info once in a while: + if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) + { + LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", + static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart), + NumChunksGenerated + ); + LastReportTick = clock(); + } + + // Skip the chunk if it's already generated and regeneration is not forced. Report as success: + if (!item.m_ForceRegeneration && m_ChunkSink->IsChunkValid(item.m_Coords)) + { + LOGD("Chunk %s already generated, skipping generation", item.m_Coords.ToString().c_str()); + if (item.m_Callback != nullptr) + { + item.m_Callback->Call(item.m_Coords, true); + } + continue; + } + + // Skip the chunk if the generator is overloaded: + if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(item.m_Coords)) + { + LOGWARNING("Chunk generator overloaded, skipping chunk %s", item.m_Coords.ToString().c_str()); + if (item.m_Callback != nullptr) + { + item.m_Callback->Call(item.m_Coords, false); + } + continue; + } + + // Generate the chunk: + DoGenerate(item.m_Coords); + if (item.m_Callback != nullptr) + { + item.m_Callback->Call(item.m_Coords, true); + } + NumChunksGenerated++; + } // while (!bStop) +} + + + + + +void cChunkGeneratorThread::DoGenerate(cChunkCoords a_Coords) +{ + ASSERT(m_PluginInterface != nullptr); + ASSERT(m_ChunkSink != nullptr); + + cChunkDesc ChunkDesc(a_Coords); + m_PluginInterface->CallHookChunkGenerating(ChunkDesc); + m_Generator->Generate(a_Coords.m_ChunkX, a_Coords.m_ChunkZ, ChunkDesc); + m_PluginInterface->CallHookChunkGenerated(ChunkDesc); + + #ifdef _DEBUG + // Verify that the generator has produced valid data: + ChunkDesc.VerifyHeightmap(); + #endif + + m_ChunkSink->OnChunkGenerated(ChunkDesc); +} + + + + + |