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-rw-r--r--src/ChunkMap.cpp118
1 files changed, 59 insertions, 59 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index a12be04cf..3ef981e94 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -20,7 +20,7 @@
#include "Entities/Pickup.h"
#ifndef _WIN32
- #include <cstdlib> // abs
+ #include <cstdlib> // abs
#endif
#include "zlib/zlib.h"
@@ -33,14 +33,15 @@
////////////////////////////////////////////////////////////////////////////////
// cChunkMap:
-cChunkMap::cChunkMap(cWorld * a_World )
- : m_World( a_World ),
+cChunkMap::cChunkMap(cWorld * a_World) :
+ m_World(a_World),
m_Pool(
new cListAllocationPool<cChunkData::sChunkSection, 1600>(
std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
- new cStarvationCallbacks())
+ new cStarvationCallbacks()
)
)
+ )
{
}
@@ -63,7 +64,7 @@ cChunkMap::~cChunkMap()
-void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
+void cChunkMap::RemoveLayer( cChunkLayer* a_Layer)
{
cCSLock Lock(m_CSLayers);
m_Layers.remove(a_Layer);
@@ -146,7 +147,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
// No need to lock m_CSLayers, since it's already locked by the operation that called us
ASSERT(m_CSLayers.IsLockedByCurrentThread());
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@@ -169,10 +170,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@@ -196,10 +197,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
if (Layer == NULL)
{
// An error must have occurred, since layers are automatically created if they don't exist
@@ -719,7 +720,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
-void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
@@ -1153,9 +1154,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
// Check the neighboring chunks as well:
- GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player);
GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}
@@ -1180,7 +1181,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
} // for itr - m_FastSetBlockQueue[]
}
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -1209,11 +1210,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
} // for itr - m_FastSetBlockQueue[]
}
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1227,11 +1228,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1245,11 +1246,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1287,10 +1288,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
}
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
@@ -1323,10 +1324,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
@@ -1342,10 +1343,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
@@ -1363,7 +1364,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -1384,7 +1385,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
@@ -1497,7 +1498,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
cCSLock Lock(m_CSLayers);
for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
if (!a_ContinueOnFailure)
@@ -1521,17 +1522,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
{
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ);
{
cCSLock Lock(m_CSLayers);
- cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((DestChunk == NULL) || !DestChunk->IsValid())
{
return false;
}
- DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
+ DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk);
}
@@ -1736,7 +1737,9 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) || !Chunk->IsValid())
+
+ // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190)
+ if (Chunk == NULL)
{
return;
}
@@ -1837,7 +1840,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
// Activate the TNT, with a random fuse between 10 to 30 game ticks
int FuseTime = 10 + m_World->GetTickRandomNumber(20);
m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;
}
@@ -1873,15 +1876,15 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
default:
{
- if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
+ if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
{
cItems Drops;
cBlockHandler * Handler = BlockHandler(Block);
- Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
+ Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
}
- else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
+ else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
{
if (!cBlockInfo::FullyOccupiesVoxel(Block))
{
@@ -1894,7 +1897,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
}
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;
@@ -1921,7 +1924,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
{
if (a_Entity->IsPickup())
{
- if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
+ if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
{
return false;
}
@@ -1930,7 +1933,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
Vector3d EntityPos = a_Entity->GetPosition();
cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight());
- if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
+ if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
{
return false;
}
@@ -1948,12 +1951,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
// Clip damage values
- if (FinalDamage > a_Entity->GetMaxHealth())
- FinalDamage = a_Entity->GetMaxHealth();
- else if (FinalDamage < 0)
- FinalDamage = 0;
+ FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
- if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
+ if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
}
@@ -2711,14 +2711,14 @@ void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTi
// cChunkMap::cChunkLayer:
cChunkMap::cChunkLayer::cChunkLayer(
- int a_LayerX, int a_LayerZ,
+ int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
)
- : m_LayerX( a_LayerX )
- , m_LayerZ( a_LayerZ )
- , m_Parent( a_Parent )
- , m_NumChunksLoaded( 0 )
+ : m_LayerX( a_LayerX)
+ , m_LayerZ( a_LayerZ)
+ , m_Parent( a_Parent)
+ , m_NumChunksLoaded( 0)
, m_Pool(a_Pool)
{
memset(m_Chunks, 0, sizeof(m_Chunks));
@@ -2733,7 +2733,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
delete m_Chunks[i];
- m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
+ m_Chunks[i] = NULL; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
} // for i - m_Chunks[]
}
@@ -2741,7 +2741,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
@@ -2759,8 +2759,8 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
{
cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ);
cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
- cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
- cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
+ cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ - 1);
+ cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ + 1);
m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
}
return m_Chunks[Index];
@@ -2923,7 +2923,7 @@ int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
NumChunks++;
}
} // for i - m_Chunks[]
- return NumChunks;
+ return NumChunks;
}
@@ -2994,7 +2994,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
+ m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
}