diff options
Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index ea542fb45..122e26ac1 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -71,7 +71,7 @@ public: // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle); - void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); + void BroadcastBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude); void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr); @@ -90,10 +90,10 @@ public: void BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo); void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr); - void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); + void BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); - void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); + void BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr); void BroadcastUnleashEntity(const cEntity & a_Entity); void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); |