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-rw-r--r--src/ChunkMap.h27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 1e9a0f982..7354536d4 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -36,6 +36,7 @@ class cBlockArea;
class cMobCensus;
class cMobSpawner;
class cSetChunkData;
+class cBoundingBox;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
@@ -132,6 +133,9 @@ public:
/** Copies the chunk's blocktypes into a_Blocks; returns true if successful */
bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks);
+ /** Returns true iff the chunk is in the loader / generator queue. */
+ bool IsChunkQueued(int a_ChunkX, int a_ChunkZ);
+
bool IsChunkValid (int a_ChunkX, int a_ChunkZ);
bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ);
int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated
@@ -209,6 +213,11 @@ public:
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true.
+ If any chunk in the box is missing, ignores the entities in that chunk silently. */
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible
+
/** Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates */
void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
@@ -270,16 +279,10 @@ public:
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
/** Touches the chunk, causing it to be loaded or generated */
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void TouchChunk(int a_ChunkX, int a_ChunkZ);
- /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
- void LoadChunks(const cChunkCoordsList & a_Chunks);
-
/** Marks the chunk as failed-to-load */
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
/** Sets the sign text. Returns true if sign text changed. */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
@@ -363,7 +366,7 @@ private:
~cChunkLayer();
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
- cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ);
/** Returns the specified chunk, or NULL if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
@@ -456,9 +459,9 @@ private:
std::auto_ptr<cAllocationPool<cChunkData::sChunkSection> > m_Pool;
- cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
- cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
- cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
+ cChunkPtr GetChunk (int a_ChunkX, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
+ cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
+ cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkZ); // Doesn't load, doesn't generate
/** Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);