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-rw-r--r--src/ChunkMap.h118
1 files changed, 5 insertions, 113 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 99a1d764d..d0aeb867c 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -18,19 +18,6 @@ class cItems;
class cChunkStay;
class cChunk;
class cPlayer;
-class cBeaconEntity;
-class cBedEntity;
-class cBrewingstandEntity;
-class cChestEntity;
-class cDispenserEntity;
-class cDropperEntity;
-class cDropSpenserEntity;
-class cFurnaceEntity;
-class cHopperEntity;
-class cNoteEntity;
-class cCommandBlockEntity;
-class cMobHeadEntity;
-class cFlowerPotEntity;
class cBlockArea;
class cMobCensus;
class cMobSpawner;
@@ -40,22 +27,9 @@ class cDeadlockDetect;
struct SetChunkData;
typedef std::list<cClientHandle *> cClientHandleList;
-using cEntityCallback = cFunctionRef<bool(cEntity &)>;
-using cBeaconCallback = cFunctionRef<bool(cBeaconEntity &)>;
-using cBedCallback = cFunctionRef<bool(cBedEntity &)>;
-using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
-using cBrewingstandCallback = cFunctionRef<bool(cBrewingstandEntity &)>;
-using cChestCallback = cFunctionRef<bool(cChestEntity &)>;
-using cChunkCallback = cFunctionRef<bool(cChunk &)>;
-using cDispenserCallback = cFunctionRef<bool(cDispenserEntity &)>;
-using cDropperCallback = cFunctionRef<bool(cDropperEntity &)>;
-using cDropSpenserCallback = cFunctionRef<bool(cDropSpenserEntity &)>;
-using cFurnaceCallback = cFunctionRef<bool(cFurnaceEntity &)>;
-using cHopperCallback = cFunctionRef<bool(cHopperEntity &)>;
-using cNoteBlockCallback = cFunctionRef<bool(cNoteEntity &)>;
-using cCommandBlockCallback = cFunctionRef<bool(cCommandBlockEntity &)>;
-using cMobHeadCallback = cFunctionRef<bool(cMobHeadEntity &)>;
-using cFlowerPotCallback = cFunctionRef<bool(cFlowerPotEntity &)>;
+using cChunkCallback = cFunctionRef<bool(cChunk &)>;
+using cEntityCallback = cFunctionRef<bool(cEntity &)>;
+using cBlockEntityCallback = cFunctionRef<bool(cBlockEntity &)>;
@@ -228,88 +202,9 @@ public:
Returns true if all block entities processed, false if the callback aborted by returning true. */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback); // Lua-accessible
- /** Calls the callback for brewingstand in the specified chunk.
- Returns true if all brewingstands processed, false if the callback aborted by returning true. */
- bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each chest in the specified chunk.
- Returns true if all chests processed, false if the callback aborted by returning true. */
- bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for each dispenser in the specified chunk.
- Returns true if all dispensers processed, false if the callback aborted by returning true. */
- bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback);
-
- /** Calls the callback for each dropper in the specified chunk.
- Returns true if all droppers processed, false if the callback aborted by returning true. */
- bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback);
-
- /** Calls the callback for each dropspenser in the specified chunk.
- Returns true if all dropspensers processed, false if the callback aborted by returning true. */
- bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback);
-
- /** Calls the callback for each furnace in the specified chunk.
- Returns true if all furnaces processed, false if the callback aborted by returning true. */
- bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback); // Lua-accessible
-
/** Calls the callback for the block entity at the specified coords.
- Returns false if there's no block entity at those coords, true if found. */
- bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the beacon at the specified coords.
- Returns false if there's no beacon at those coords, true if found. */
- bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the bed at the specified coords.
- Returns false if there's no bed at those coords, true if found. */
- bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the chest at the specified coords.
- Returns false if there's no chest at those coords, true if found. */
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback); // Lua-acessible
-
- /** Calls the callback for the dispenser at the specified coords.
- Returns false if there's no dispenser at those coords or callback returns true, returns true if found. */
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the dropper at the specified coords.
- Returns false if there's no dropper at those coords or callback returns true, returns true if found. */
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the dropspenser at the specified coords.
- Returns false if there's no dropspenser at those coords or callback returns true, returns true if found. */
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the furnace at the specified coords.
- Returns false if there's no furnace at those coords or callback returns true, returns true if found. */
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the hopper at the specified coords.
- Returns false if there's no hopper at those coords or callback returns true, returns true if found. */
- bool DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the noteblock at the specified coords.
- Returns false if there's no noteblock at those coords or callback returns true, returns true if found. */
- bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the command block at the specified coords.
- Returns false if there's no command block at those coords or callback returns true, returns true if found. */
- bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the mob head block at the specified coords.
- Returns false if there's no mob head block at those coords or callback returns true, returns true if found. */
- bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback); // Lua-accessible
-
- /** Calls the callback for the flower pot at the specified coords.
- Returns false if there's no flower pot at those coords or callback returns true, returns true if found. */
- bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback); // Lua-accessible
-
- /** Retrieves the test on the sign at the specified coords.
- Returns false if there's no sign at those coords, true if found. */
- bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
+ Returns false if there's no block entity at those coords, and whatever the callback returns if found. */
+ bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback); // Lua-acessible
/** Queues the chunk for preparing - making sure that it's generated and lit.
The specified chunk is queued to be loaded or generated, and lit if needed.
@@ -324,9 +219,6 @@ public:
/** Marks the chunk as failed-to-load */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
- /** Sets the sign text. Returns true if sign text changed. */
- bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
/** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */
void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);