diff options
Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r-- | src/ChunkMap.h | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 1e9a0f982..7354536d4 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -36,6 +36,7 @@ class cBlockArea; class cMobCensus; class cMobSpawner; class cSetChunkData; +class cBoundingBox; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; @@ -132,6 +133,9 @@ public: /** Copies the chunk's blocktypes into a_Blocks; returns true if successful */ bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks); + /** Returns true iff the chunk is in the loader / generator queue. */ + bool IsChunkQueued(int a_ChunkX, int a_ChunkZ); + bool IsChunkValid (int a_ChunkX, int a_ChunkZ); bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ); int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated @@ -209,6 +213,11 @@ public: /** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */ bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible + /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox. + Returns true if all entities processed, false if the callback aborted by returning true. + If any chunk in the box is missing, ignores the entities in that chunk silently. */ + bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible + /** Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates */ void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected); @@ -270,16 +279,10 @@ public: bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible /** Touches the chunk, causing it to be loaded or generated */ - void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void TouchChunk(int a_ChunkX, int a_ChunkZ); - /** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */ - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */ - void LoadChunks(const cChunkCoordsList & a_Chunks); - /** Marks the chunk as failed-to-load */ - void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ); /** Sets the sign text. Returns true if sign text changed. */ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); @@ -363,7 +366,7 @@ private: ~cChunkLayer(); /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */ - cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ); + cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ); /** Returns the specified chunk, or NULL if not created yet */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); @@ -456,9 +459,9 @@ private: std::auto_ptr<cAllocationPool<cChunkData::sChunkSection> > m_Pool; - cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid - cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate - cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate + cChunkPtr GetChunk (int a_ChunkX, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid + cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate + cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkZ); // Doesn't load, doesn't generate /** Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */ bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); |