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-rw-r--r--src/ChunkMap.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index e9f1b94c0..35f66f339 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -64,7 +64,7 @@ public:
static const int LAYER_SIZE = 32;
- cChunkMap(cWorld* a_World);
+ cChunkMap(cWorld * a_World);
~cChunkMap();
// Broadcast respective packets to all clients of the chunk where the event is taking place
@@ -364,11 +364,11 @@ public:
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
- /** Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player */
- void CollectMobCensus(cMobCensus& a_ToFill);
+ /** Make a Mob census, of all mobs, their family, their chunk and their distance to closest player */
+ void CollectMobCensus(cMobCensus & a_ToFill);
/** Try to Spawn Monsters inside all Chunks */
- void SpawnMobs(cMobSpawner& a_MobSpawner);
+ void SpawnMobs(cMobSpawner & a_MobSpawner);
void Tick(std::chrono::milliseconds a_Dt);
@@ -433,9 +433,10 @@ private:
void UnloadUnusedChunks(void);
/** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */
- void CollectMobCensus(cMobCensus& a_ToFill);
+ void CollectMobCensus(cMobCensus & a_ToFill);
+
/** Try to Spawn Monsters inside all Chunks */
- void SpawnMobs(cMobSpawner& a_MobSpawner);
+ void SpawnMobs(cMobSpawner & a_MobSpawner);
void Tick(std::chrono::milliseconds a_Dt);