diff options
Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r-- | src/ChunkMap.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e9f1b94c0..35f66f339 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -64,7 +64,7 @@ public: static const int LAYER_SIZE = 32; - cChunkMap(cWorld* a_World); + cChunkMap(cWorld * a_World); ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place @@ -364,11 +364,11 @@ public: /** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */ void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); - /** Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player */ - void CollectMobCensus(cMobCensus& a_ToFill); + /** Make a Mob census, of all mobs, their family, their chunk and their distance to closest player */ + void CollectMobCensus(cMobCensus & a_ToFill); /** Try to Spawn Monsters inside all Chunks */ - void SpawnMobs(cMobSpawner& a_MobSpawner); + void SpawnMobs(cMobSpawner & a_MobSpawner); void Tick(std::chrono::milliseconds a_Dt); @@ -433,9 +433,10 @@ private: void UnloadUnusedChunks(void); /** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */ - void CollectMobCensus(cMobCensus& a_ToFill); + void CollectMobCensus(cMobCensus & a_ToFill); + /** Try to Spawn Monsters inside all Chunks */ - void SpawnMobs(cMobSpawner& a_MobSpawner); + void SpawnMobs(cMobSpawner & a_MobSpawner); void Tick(std::chrono::milliseconds a_Dt); |