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-rw-r--r--src/ChunkSender.cpp242
1 files changed, 142 insertions, 100 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 877aacfc5..2f18ea75c 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -13,7 +13,6 @@
#include "BlockEntities/BlockEntity.h"
#include "Protocol/ChunkDataSerializer.h"
#include "ClientHandle.h"
-#include "Chunk.h"
@@ -29,29 +28,25 @@ class cNotifyChunkSender :
{
virtual void Call(int a_ChunkX, int a_ChunkZ) override
{
- cChunkSender & ChunkSender = m_ChunkSender;
- m_World.DoWithChunk(
- a_ChunkX, a_ChunkZ,
- [&ChunkSender] (cChunk & a_Chunk) -> bool
- {
- ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
- return true;
- }
- );
+ m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
}
- cChunkSender & m_ChunkSender;
-
- cWorld & m_World;
+ cChunkSender * m_ChunkSender;
public:
- cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {}
+ cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
+};
-};
-cChunkSender::cChunkSender(cWorld & a_World) :
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkSender:
+
+cChunkSender::cChunkSender(void) :
super("ChunkSender"),
- m_World(a_World),
+ m_World(nullptr),
m_RemoveCount(0)
{
}
@@ -69,9 +64,10 @@ cChunkSender::~cChunkSender()
-bool cChunkSender::Start()
+bool cChunkSender::Start(cWorld * a_World)
{
m_ShouldTerminate = false;
+ m_World = a_World;
return super::Start();
}
@@ -90,30 +86,12 @@ void cChunkSender::Stop(void)
-void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
+void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(a_Client != nullptr);
+ // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
{
- cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
cCSLock Lock(m_CS);
- auto iter = m_ChunkInfo.find(Chunk);
- if (iter != m_ChunkInfo.end())
- {
- auto & info = iter->second;
- if (info.m_Priority > a_Priority)
- {
- m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
- info.m_Priority = a_Priority;
- }
- info.m_Clients.insert(a_Client);
- }
- else
- {
- m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
- auto info = sSendChunk{Chunk, a_Priority};
- info.m_Clients.insert(a_Client);
- m_ChunkInfo.emplace(Chunk, info);
- }
+ m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
m_evtQueue.Set();
}
@@ -122,29 +100,40 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
-
-void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
+void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
{
+ ASSERT(a_Client != nullptr);
{
- cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
+ sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
+
cCSLock Lock(m_CS);
- auto iter = m_ChunkInfo.find(Chunk);
- if (iter != m_ChunkInfo.end())
+ if (
+ std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
+ std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
+ std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
+ )
{
- auto & info = iter->second;
- if (info.m_Priority > a_Priority)
- {
- m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
- info.m_Priority = a_Priority;
- }
- info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
+ // Already queued, bail out
+ return;
}
- else
+
+ switch (a_Priority)
{
- m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
- auto info = sSendChunk{Chunk, a_Priority};
- info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
- m_ChunkInfo.emplace(Chunk, info);
+ case E_CHUNK_PRIORITY_LOW:
+ {
+ m_SendChunksLowPriority.push_back(Chunk);
+ break;
+ }
+ case E_CHUNK_PRIORITY_MEDIUM:
+ {
+ m_SendChunksMediumPriority.push_back(Chunk);
+ break;
+ }
+ case E_CHUNK_PRIORITY_HIGH:
+ {
+ m_SendChunksHighPriority.push_back(Chunk);
+ break;
+ }
}
}
m_evtQueue.Set();
@@ -158,12 +147,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
- for (auto && pair : m_ChunkInfo)
+ for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
{
- auto && clients = pair.second.m_Clients;
- clients.erase(a_Client); // nop for sets that do not contain a_Client
- }
-
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunksLowPriority.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunksLowPriority[]
+ for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
+ {
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunksMediumPriority.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunksMediumPriority[]
+ for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
+ {
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunksHighPriority.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunksHighPriority[]
m_RemoveCount++;
}
m_evtQueue.Set();
@@ -179,7 +189,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
- do
+ while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
@@ -193,24 +203,52 @@ void cChunkSender::Execute(void)
{
return;
}
- } while (m_SendChunks.empty());
+ } // while (empty)
+
+ if (!m_SendChunksHighPriority.empty())
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunksHighPriority.front());
+ m_SendChunksHighPriority.pop_front();
+ Lock.Unlock();
- // Take one from the queue:
- auto Chunk = m_SendChunks.top().m_Chunk;
- m_SendChunks.pop();
- auto itr = m_ChunkInfo.find(Chunk);
- if (itr == m_ChunkInfo.end())
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ else if (!m_ChunksReady.empty())
{
- continue;
+ // Take one from the queue:
+ cChunkCoords Coords(m_ChunksReady.front());
+ m_ChunksReady.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
}
-
- std::unordered_set<cClientHandle *> clients;
- std::swap(itr->second.m_Clients, clients);
- m_ChunkInfo.erase(itr);
+ else if (!m_SendChunksMediumPriority.empty())
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunksMediumPriority.front());
+ m_SendChunksMediumPriority.pop_front();
+ Lock.Unlock();
- Lock.Unlock();
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ else
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunksLowPriority.front());
+ m_SendChunksLowPriority.pop_front();
+ Lock.Unlock();
- SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ Lock.Lock();
+ int RemoveCount = m_RemoveCount;
+ m_RemoveCount = 0;
+ Lock.Unlock();
+ for (int i = 0; i < RemoveCount; i++)
+ {
+ m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
+ }
} // while (!mShouldTerminate)
}
@@ -218,60 +256,64 @@ void cChunkSender::Execute(void)
-void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients)
+void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
+ ASSERT(m_World != nullptr);
// Ask the client if it still wants the chunk:
- for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
+ if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
- if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
- {
- itr = a_Clients.erase(itr);
- }
- else
- {
- itr++;
- }
+ return;
}
// If the chunk has no clients, no need to packetize it:
- if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ))
+ if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
- if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ))
+ if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
- if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
+ if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
{
- m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World));
+ m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this));
return;
}
// Query and prepare chunk data:
- if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this))
+ if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
{
return;
}
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
- for (auto client : a_Clients)
+ // Send:
+ if (a_Client == nullptr)
+ {
+ m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
+ }
+ else
{
- // Send:
- client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
+ a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
+ }
- // Send block-entity packets:
- for (auto Pos : m_BlockEntities)
+ // Send block-entity packets:
+ for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (a_Client == nullptr)
{
- m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client);
- } // for itr - m_Packets[]
-
- }
+ m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
+ }
+ else
+ {
+ m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
+ }
+ } // for itr - m_Packets[]
m_BlockEntities.clear();
// TODO: Send entity spawn packets
@@ -283,7 +325,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
{
- m_BlockEntities.push_back(a_Entity->GetPos());
+ m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
}