diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index bf66e7db1..afa99008a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -589,7 +589,7 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed) { - UNUSED(FlyingSpeed); // Ignore the client values for these + UNUSED(FlyingSpeed); // Ignore the client values for these UNUSED(WalkingSpeed); m_Player->SetCanFly(a_CanFly); @@ -668,7 +668,7 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString if (HasPluginChannel(a_Channel)) { SendPluginMessage("UNREGISTER", a_Channel); - return; // Can't register again if already taken - kinda defeats the point of plugin messaging! + return; // Can't register again if already taken - kinda defeats the point of plugin messaging! } RegisterPluginChannels(BreakApartPluginChannels(a_Message)); @@ -842,7 +842,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB } if ( - ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored + ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)) @@ -926,7 +926,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) return; } - m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected + m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected return; } @@ -989,7 +989,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc int pY = a_BlockY; int pZ = a_BlockZ; - AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) + AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ)); if (Handler->IsClickedThrough()) @@ -1083,7 +1083,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo void cClientHandle::FinishDigAnimation() { - if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet + if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet { return; } @@ -1441,23 +1441,25 @@ void cClientHandle::HandleAnimation(char a_Animation) // Because the animation ID sent to servers by clients are different to those sent back, we need this switch (a_Animation) { - case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 + case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 case 1: case 2: case 3: { - a_Animation--; // Offset by -1 + a_Animation--; // Offset by -1 break; } case 5: case 6: case 7: { - a_Animation -= 2; // Offset by -2 + a_Animation -= 2; // Offset by -2 break; } - default: // Anything else is the same + default: // Anything else is the same + { break; + } } m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); @@ -2473,7 +2475,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts +void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts { m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); } |