diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 100 |
1 files changed, 82 insertions, 18 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f7e18974f..9565fc41f 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -270,9 +270,6 @@ void cClientHandle::Authenticate(void) m_Player->Initialize(World); m_State = csAuthenticated; - // Broadcast this player's spawning to all other players in the same chunk - m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this); - cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); } @@ -490,6 +487,16 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel +void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed) +{ + m_Player->SetCanFly(a_CanFly); + m_Player->SetFlying(a_IsFlying); +} + + + + + void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround) { if ((m_Player == NULL) || (m_State != csPlaying)) @@ -1053,7 +1060,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_ void cClientHandle::HandleAnimation(char a_Animation) { - if (cPluginManager::Get()->CallHookEntityAnimation(*m_Player, a_Animation)) + if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation)) { // Plugin disagrees, bail out return; @@ -1469,12 +1476,6 @@ void cClientHandle::Tick(float a_Dt) } m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); - if (m_State == csAuthenticated) - { - StreamChunks(); - m_State = csDownloadingWorld; - } - m_TimeSinceLastPacket += a_Dt; if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out { @@ -1488,13 +1489,8 @@ void cClientHandle::Tick(float a_Dt) } // If the chunk the player's in was just sent, spawn the player: - if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying()) + if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld)) { - if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player)) - { - // Broadcast that this player has joined the game! Yay~ - m_Player->GetWorld()->BroadcastChat(m_Username + " joined the game!", this); - } m_Protocol->SendPlayerMoveLook(); m_State = csPlaying; } @@ -1534,6 +1530,49 @@ void cClientHandle::Tick(float a_Dt) +void cClientHandle::ServerTick(float a_Dt) +{ + // Handle clients that are waiting for final close while destroyed: + if (m_State == csDestroyedWaiting) + { + // Do not wait while the client is not in the world, simply cut them off. + m_State = csDestroyed; + return; + } + + // Process received network data: + AString IncomingData; + { + cCSLock Lock(m_CSIncomingData); + std::swap(IncomingData, m_IncomingData); + } + m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); + + if (m_State == csAuthenticated) + { + StreamChunks(); + + // Remove the client handle from the server, it will be ticked from its cPlayer object from now on + cRoot::Get()->GetServer()->ClientMovedToWorld(this); + + // Add the player to the world (start ticking from there): + m_State = csDownloadingWorld; + m_Player->GetWorld()->AddPlayer(m_Player); + return; + } + + m_TimeSinceLastPacket += a_Dt; + if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out + { + SendDisconnect("Nooooo!! You timed out! D: Come back!"); + Destroy(); + } +} + + + + + void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); @@ -1673,6 +1712,15 @@ void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cClientHandle::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) +{ + m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration); +} + + + + + void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); @@ -1746,8 +1794,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) { - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - m_Protocol->SendEntityVelocity(a_Entity); } @@ -1822,6 +1868,15 @@ void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animati +void cClientHandle::SendPlayerAbilities() +{ + m_Protocol->SendPlayerAbilities(); +} + + + + + void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); @@ -1882,6 +1937,15 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player) +void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) +{ + m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID); +} + + + + + void cClientHandle::SendRespawn(void) { m_Protocol->SendRespawn(); |