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-rw-r--r--src/ClientHandle.cpp152
1 files changed, 104 insertions, 48 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 4a3a3c250..1e2f4ffad 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -124,13 +124,14 @@ cClientHandle::~cClientHandle()
if (m_Player != NULL)
{
cWorld * World = m_Player->GetWorld();
- if (!m_Username.empty() && (World != NULL))
- {
- // Send the Offline PlayerList packet:
- World->BroadcastPlayerListItem(*m_Player, false, this);
- }
if (World != NULL)
{
+ if (!m_Username.empty())
+ {
+ // Send the Offline PlayerList packet:
+ World->BroadcastPlayerListRemovePlayer(*m_Player, this);
+ }
+
World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
m_Player->Destroy();
}
@@ -370,7 +371,12 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Send experience
m_Player->SendExperience();
-
+
+ // Send player list items
+ SendPlayerListAddPlayer(*m_Player);
+ World->BroadcastPlayerListAddPlayer(*m_Player);
+ World->SendPlayerList(m_Player);
+
m_Player->Initialize(*World);
m_State = csAuthenticated;
@@ -1206,50 +1212,61 @@ void cClientHandle::FinishDigAnimation()
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
{
+ // TODO: Rewrite this function
+
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
);
cWorld * World = m_Player->GetWorld();
+ bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5;
if (
(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
- (
- (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
- (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
- (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
- )
+ IsValidBlock(a_HeldItem.m_ItemType) &&
+ !AreRealCoords
)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- if (a_BlockY < cChunkDef::Height - 1)
+ if ((a_BlockX != -1) && (a_BlockY >= 0) && (a_BlockZ != -1))
{
- World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
- }
- if (a_BlockY > 0)
- {
- World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ if (a_BlockY < cChunkDef::Height - 1)
+ {
+ World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
+ }
+ if (a_BlockY > 0)
+ {
+ World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
+ }
}
m_Player->GetInventory().SendEquippedSlot();
return;
}
+ if (!AreRealCoords)
+ {
+ a_BlockFace = BLOCK_FACE_NONE;
+ }
+
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
- cChunkInterface ChunkInterface(World->GetChunkMap());
- BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
- BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- if (a_BlockFace != BLOCK_FACE_NONE)
+ if (AreRealCoords)
{
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
- m_Player->GetInventory().SendEquippedSlot();
+ cChunkInterface ChunkInterface(World->GetChunkMap());
+ BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
+ BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+
+ if (a_BlockFace != BLOCK_FACE_NONE)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
+ m_Player->GetInventory().SendEquippedSlot();
+ }
}
return;
}
@@ -1282,22 +1299,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
return;
}
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
-
- if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
+ if (AreRealCoords)
{
- if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
+
+ if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
{
- // A plugin doesn't agree with using the block, abort
+ if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ {
+ // A plugin doesn't agree with using the block, abort
+ return;
+ }
+ cChunkInterface ChunkInterface(World->GetChunkMap());
+ BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
return;
}
- cChunkInterface ChunkInterface(World->GetChunkMap());
- BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
- PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
- return;
}
short EquippedDamage = Equipped.m_ItemDamage;
@@ -2326,18 +2346,18 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
-void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
+void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
- m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
+ m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
-void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
+void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
- m_Protocol->SendMapDecorators(a_ID, a_Decorators);
+ m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
@@ -2353,9 +2373,9 @@ void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale)
-void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
- m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+ m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
}
@@ -2397,9 +2417,45 @@ void cClientHandle::SendPlayerAbilities()
-void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}