diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 97 |
1 files changed, 58 insertions, 39 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a6d7c3066..80bd4462b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -127,7 +127,7 @@ cClientHandle::~cClientHandle() if (!m_Username.empty() && (World != NULL)) { // Send the Offline PlayerList packet: - World->BroadcastPlayerListItem(*m_Player, false, this); + World->BroadcastPlayerListItem(*m_Player, 4, this); } if (World != NULL) { @@ -362,6 +362,11 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, // Send experience m_Player->SendExperience(); + + // Send player list items + SendPlayerListItem(*m_Player, 0); + World->BroadcastPlayerListItem(*m_Player, 0); + World->SendPlayerList(m_Player); m_Player->Initialize(*World); m_State = csAuthenticated; @@ -1192,50 +1197,61 @@ void cClientHandle::FinishDigAnimation() void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem) { + // TODO: Rewrite this function + LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() ); cWorld * World = m_Player->GetWorld(); + bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5; if ( (a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block - ( - (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away - (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6) - ) + IsValidBlock(a_HeldItem.m_ItemType) && + !AreRealCoords ) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - if (a_BlockY < cChunkDef::Height - 1) - { - World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things - } - if (a_BlockY > 0) + if ((a_BlockX != -1) && (a_BlockY >= 0) && (a_BlockZ != -1)) { - World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + if (a_BlockY < cChunkDef::Height - 1) + { + World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things + } + if (a_BlockY > 0) + { + World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things + } } m_Player->GetInventory().SendEquippedSlot(); return; } + if (!AreRealCoords) + { + a_BlockFace = BLOCK_FACE_NONE; + } + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { // A plugin doesn't agree with the action, replace the block on the client and quit: - cChunkInterface ChunkInterface(World->GetChunkMap()); - BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - if (a_BlockFace != BLOCK_FACE_NONE) + if (AreRealCoords) { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things - m_Player->GetInventory().SendEquippedSlot(); + cChunkInterface ChunkInterface(World->GetChunkMap()); + BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if (a_BlockFace != BLOCK_FACE_NONE) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things + m_Player->GetInventory().SendEquippedSlot(); + } } return; } @@ -1268,22 +1284,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); - - if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) + if (AreRealCoords) { - if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + + if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) { - // A plugin doesn't agree with using the block, abort + if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + { + // A plugin doesn't agree with using the block, abort + return; + } + cChunkInterface ChunkInterface(World->GetChunkMap()); + BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); return; } - cChunkInterface ChunkInterface(World->GetChunkMap()); - BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); - PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); - return; } short EquippedDamage = Equipped.m_ItemDamage; @@ -2327,9 +2346,9 @@ void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale) -void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { - m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); + m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); } @@ -2371,9 +2390,9 @@ void cClientHandle::SendPlayerAbilities() -void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action) { - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); + m_Protocol->SendPlayerListItem(a_Player, a_Action); } |