diff options
Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 690998711..ce4a56ae0 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1103,7 +1103,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB if ( cChunkDef::IsValidHeight(BlockY) && - cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(BlockX, BlockY, BlockZ))->IsClickedThrough() + cBlockHandler::For(m_Player->GetWorld()->GetBlock(BlockX, BlockY, BlockZ)).IsClickedThrough() ) { a_BlockX = BlockX; @@ -1293,8 +1293,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc cWorld * World = m_Player->GetWorld(); cChunkInterface ChunkInterface(World->GetChunkMap()); - cBlockHandler * Handler = cBlockInfo::GetHandler(a_OldBlock); - Handler->OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}); + cBlockHandler::For(a_OldBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}); cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); @@ -1371,7 +1370,6 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo m_Player->AddFoodExhaustion(0.025); cChunkInterface ChunkInterface(World->GetChunkMap()); - auto blockHandler = BlockHandler(a_OldBlock); Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ); if (m_Player->IsGameModeSurvival()) { @@ -1383,11 +1381,11 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo } // Damage the tool: - auto dlAction = (cBlockInfo::IsOneHitDig(a_OldBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock); + auto dlAction = cBlockInfo::IsOneHitDig(a_OldBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock; m_Player->UseEquippedItem(dlAction); World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, absPos, a_OldBlock, this); - blockHandler->OnPlayerBrokeBlock(ChunkInterface, *World, *m_Player, absPos, a_OldBlock, a_OldMeta); + cBlockHandler::For(a_OldBlock).OnPlayerBrokeBlock(ChunkInterface, *World, *m_Player, absPos, a_OldBlock, a_OldMeta); cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); } @@ -1466,10 +1464,10 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; World->GetBlockTypeMeta(ClickedBlockPos, BlockType, BlockMeta); - cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); + const auto & BlockHandler = cBlockHandler::For(BlockType); bool Placeable = ItemHandler->IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); - bool BlockUsable = BlockHandler->IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); + bool BlockUsable = BlockHandler.IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty())) { @@ -1477,7 +1475,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cChunkInterface ChunkInterface(World->GetChunkMap()); if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { - if (BlockHandler->OnUse(ChunkInterface, *World, *m_Player, ClickedBlockPos, a_BlockFace, CursorPos)) + if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedBlockPos, a_BlockFace, CursorPos)) { // block use was successful, we're done PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); @@ -1495,7 +1493,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // TODO: OnCancelRightClick seems to do the same thing with updating blocks at the end of this function. Need to double check // A plugin doesn't agree with the action, replace the block on the client and quit: - BlockHandler->OnCancelRightClick(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); + BlockHandler.OnCancelRightClick(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); } } else if (Placeable) |