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-rw-r--r--src/ClientHandle.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 539e24ef6..538ecdad7 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -181,7 +181,7 @@ public:
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
@@ -190,7 +190,7 @@ public:
// tolua_begin
const AString & GetUsername(void) const;
- void SetUsername( const AString & a_Username );
+ void SetUsername( const AString & a_Username);
inline short GetPing(void) const { return m_Ping; }
@@ -274,7 +274,7 @@ private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
- /** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */
+ /** Number of chunks the player can see in each direction */
int m_ViewDistance;
/** Server generates this many chunks AHEAD of player sight. */