summaryrefslogtreecommitdiffstats
path: root/src/ClientHandle.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/ClientHandle.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index fcad949f4..93864b002 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -50,12 +50,12 @@ class cClientHandle // tolua_export
public: // tolua_export
#if defined(ANDROID)
- static const unsigned DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
+ static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini)
#else
- static const unsigned DEFAULT_VIEW_DISTANCE = 10;
+ static const int DEFAULT_VIEW_DISTANCE = 10;
#endif
- static const unsigned MAX_VIEW_DISTANCE = 32;
- static const unsigned MIN_VIEW_DISTANCE = 1;
+ static const int MAX_VIEW_DISTANCE = 32;
+ static const int MIN_VIEW_DISTANCE = 1;
/** The percentage how much a block has to be broken.
Should be a value between 0.7 (70% broken) and 1 (100% broken) depending on lag.
@@ -63,7 +63,7 @@ public: // tolua_export
static float FASTBREAK_PERCENTAGE;
/** Creates a new client with the specified IP address in its description and the specified initial view distance. */
- cClientHandle(const AString & a_IPString, unsigned a_ViewDistance);
+ cClientHandle(const AString & a_IPString, int a_ViewDistance);
virtual ~cClientHandle() override;
@@ -242,13 +242,13 @@ public: // tolua_export
inline short GetPing(void) const { return static_cast<short>(std::chrono::duration_cast<std::chrono::milliseconds>(m_Ping).count()); }
/** Sets the maximal view distance. */
- void SetViewDistance(unsigned a_ViewDistance);
+ void SetViewDistance(int a_ViewDistance);
/** Returns the view distance that the player currently have. */
- unsigned GetViewDistance(void) const { return m_CurrentViewDistance; }
+ int GetViewDistance(void) const { return m_CurrentViewDistance; }
/** Returns the view distance that the player request, not the used view distance. */
- unsigned GetRequestedViewDistance(void) const { return m_RequestedViewDistance; }
+ int GetRequestedViewDistance(void) const { return m_RequestedViewDistance; }
void SetLocale(const AString & a_Locale) { m_Locale = a_Locale; }
AString GetLocale(void) const { return m_Locale; }
@@ -422,10 +422,10 @@ private:
AStringMap m_ForgeMods;
/** The actual view distance used, the minimum of client's requested view distance and world's max view distance. */
- unsigned m_CurrentViewDistance;
+ int m_CurrentViewDistance;
/** The requested view distance from the player. It isn't clamped with 1 and the max view distance of the world. */
- unsigned m_RequestedViewDistance;
+ int m_RequestedViewDistance;
AString m_IPString;