diff options
Diffstat (limited to '')
-rw-r--r-- | src/Cuboid.h | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/src/Cuboid.h b/src/Cuboid.h index 44db7b98e..51ccf799b 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -29,7 +29,12 @@ public: int DifY(void) const { return p2.y - p1.y; } int DifZ(void) const { return p2.z - p1.z; } - /// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. + /** Returns the volume of the cuboid, in blocks. + Note that the volume considers both coords inclusive. + Works on unsorted cuboids, too. */ + int GetVolume(void) const; + + /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. */ bool DoesIntersect(const cCuboid & a_Other) const; bool IsInside(const Vector3i & v) const @@ -59,13 +64,27 @@ public: ); } - /// Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) + /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) */ bool IsCompletelyInside(const cCuboid & a_Outer) const; - /// Moves the cuboid by the specified offsets in each direction + /** Moves the cuboid by the specified offsets in each direction */ void Move(int a_OfsX, int a_OfsY, int a_OfsZ); + + /** Expands the cuboid by the specified amount in each direction. + Works on unsorted cuboids as well. + Note that this function doesn't check for underflows. */ + void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); + + /** Clamps both X coords to the specified range. Works on unsorted cuboids, too. */ + void ClampX(int a_MinX, int a_MaxX); + + /** Clamps both Y coords to the specified range. Works on unsorted cuboids, too. */ + void ClampY(int a_MinY, int a_MaxY); + + /** Clamps both Z coords to the specified range. Works on unsorted cuboids, too. */ + void ClampZ(int a_MinZ, int a_MaxZ); - /// Returns true if the coords are properly sorted (lesser in p1, greater in p2) + /** Returns true if the coords are properly sorted (lesser in p1, greater in p2) */ bool IsSorted(void) const; } ; // tolua_end |