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-rw-r--r--src/Entities/Entity.cpp96
1 files changed, 81 insertions, 15 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 6da6da54e..5c675a387 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -53,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
+ , m_AirLevel(0)
+ , m_AirTickTimer(0)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@@ -60,6 +62,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_InvulnerableTicks(0)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -294,17 +297,23 @@ void cEntity::SetPitchFromSpeed(void)
-void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
- return;
+ return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
- return;
+ return false;
+ }
+
+ if (m_InvulnerableTicks > 0)
+ {
+ // Entity is invulnerable
+ return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@@ -326,17 +335,49 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- if (IsMob() || IsPlayer()) // Knockback for only players and mobs
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- AddSpeed(a_TDI.Knockback * 2);
+ int KnockbackLevel = 0;
+ if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
+ }
+ else
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
+ }
+
+ Vector3d additionalSpeed(0, 0, 0);
+ switch (KnockbackLevel)
+ {
+ case 1:
+ {
+ additionalSpeed.Set(5, .3, 5);
+ break;
+ }
+ case 2:
+ {
+ additionalSpeed.Set(8, .3, 8);
+ break;
+ }
+ default:
+ {
+ additionalSpeed.Set(2, .3, 2);
+ break;
+ }
+ }
+ AddSpeed(a_TDI.Knockback * additionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);
+ m_InvulnerableTicks = 10;
+
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
+ return true;
}
@@ -381,11 +422,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
-int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
-
- // Filter out damage types that are not protected by armor:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
@@ -400,9 +438,34 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case dtLightning:
case dtPlugin:
{
- return 0;
+ return false;
+ }
+
+ case dtAttack:
+ case dtArrowAttack:
+ case dtCactusContact:
+ case dtLavaContact:
+ case dtFireContact:
+ case dtEnderPearl:
+ case dtExplosion:
+ {
+ return true;
}
}
+ ASSERT(!"Invalid damage type!");
+ return false;
+}
+
+
+
+
+
+int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+{
+ // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+
+ // Filter out damage types that are not protected by armor:
+ if (!ArmorCoversAgainst(a_DamageType)) return 0;
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@@ -511,6 +574,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ if (m_InvulnerableTicks > 0)
+ {
+ m_InvulnerableTicks--;
+ }
+
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
@@ -773,14 +841,12 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
- if (GetWorld()->GetWeather() == eWeather_Rain)
+ if (m_World->IsWeatherWet())
{
- if (HasBeenBurning)
+ if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
m_TicksLeftBurning = 0;
- OnFinishedBurning();
- }
- return;
+ }
}
// Do the burning damage: