diff options
Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 130 |
1 files changed, 94 insertions, 36 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index d0540b4eb..169bcb4de 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -39,8 +39,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d m_Gravity(-9.81f), m_AirDrag(0.02f), m_LastPosition(a_X, a_Y, a_Z), - m_IsInitialized(false), - m_WorldTravellingFrom(nullptr), m_EntityType(a_EntityType), m_World(nullptr), m_IsWorldChangeScheduled(false), @@ -55,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d m_AirLevel(0), m_AirTickTimer(0), m_TicksAlive(0), + m_IsTicking(false), + m_ParentChunk(nullptr), m_HeadYaw(0.0), m_Rot(0.0, 0.0, 0.0), m_Position(a_X, a_Y, a_Z), @@ -77,8 +77,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d cEntity::~cEntity() { + // Before deleting, the entity needs to have been removed from the world, if ever added ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID)); + ASSERT(!IsTicking()); /* // DEBUG: @@ -98,12 +100,6 @@ cEntity::~cEntity() { m_Attachee->Detach(); } - - if (m_IsInitialized) - { - LOGWARNING("ERROR: Entity deallocated without being destroyed"); - ASSERT(!"Entity deallocated without being destroyed or unlinked"); - } } @@ -139,7 +135,7 @@ const char * cEntity::GetParentClass(void) const bool cEntity::Initialize(cWorld & a_World) { - if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer()) + if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this)) { return false; } @@ -151,9 +147,10 @@ bool cEntity::Initialize(cWorld & a_World) ); */ - m_IsInitialized = true; - m_World = &a_World; - m_World->AddEntity(this); + ASSERT(m_World == nullptr); + ASSERT(GetParentChunk() == nullptr); + a_World.AddEntity(this); + ASSERT(m_World != nullptr); cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this); @@ -175,7 +172,6 @@ void cEntity::WrapHeadYaw(void) - void cEntity::WrapRotation(void) { m_Rot.x = NormalizeAngleDegrees(m_Rot.x); @@ -196,20 +192,60 @@ void cEntity::WrapSpeed(void) +void cEntity::SetParentChunk(cChunk * a_Chunk) +{ + m_ParentChunk = a_Chunk; +} + + + + + +cChunk * cEntity::GetParentChunk() +{ + return m_ParentChunk; +} + + + + + void cEntity::Destroy(bool a_ShouldBroadcast) { - if (!m_IsInitialized) + ASSERT(IsTicking()); + ASSERT(GetParentChunk() != nullptr); + SetIsTicking(false); + + if (a_ShouldBroadcast) { - return; + m_World->BroadcastDestroyEntity(*this); } + cChunk * ParentChunk = GetParentChunk(); + m_World->QueueTask([this, ParentChunk](cWorld & a_World) + { + LOGD("Destroying entity #%i (%s) from chunk (%d, %d)", + this->GetUniqueID(), this->GetClass(), + ParentChunk->GetPosX(), ParentChunk->GetPosZ() + ); + ParentChunk->RemoveEntity(this); + delete this; + }); + Destroyed(); +} + + + + + +void cEntity::DestroyNoScheduling(bool a_ShouldBroadcast) +{ + SetIsTicking(false); if (a_ShouldBroadcast) { m_World->BroadcastDestroyEntity(*this); } - m_IsInitialized = false; - Destroyed(); } @@ -217,10 +253,10 @@ void cEntity::Destroy(bool a_ShouldBroadcast) + void cEntity::TakeDamage(cEntity & a_Attacker) { int RawDamage = a_Attacker.GetRawDamageAgainst(*this); - TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this)); } @@ -833,6 +869,8 @@ void cEntity::SetHealth(int a_Health) void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + ASSERT(IsTicking()); + ASSERT(GetWorld() != nullptr); m_TicksAlive++; if (m_InvulnerableTicks > 0) @@ -1491,6 +1529,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d { UNUSED(a_ShouldSendRespawn); ASSERT(a_World != nullptr); + ASSERT(IsTicking()); if (GetWorld() == a_World) { @@ -1505,21 +1544,17 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d return false; } - // Remove entity from chunk - if (!GetWorld()->DoWithChunk(GetChunkX(), GetChunkZ(), [this](cChunk & a_Chunk) -> bool - { - a_Chunk.SafeRemoveEntity(this); - return true; - })) - { - LOGD("Entity Teleportation failed! Didn't find the source chunk!\n"); - return false; - } + // Stop ticking, in preperation for detaching from this world. + SetIsTicking(false); + // Tell others we are gone GetWorld()->BroadcastDestroyEntity(*this); + // Set position to the new position SetPosition(a_NewPosition); + // Stop all mobs from targeting this entity + // Stop this entity from targeting other mobs if (this->IsMob()) { cMonster * Monster = static_cast<cMonster*>(this); @@ -1527,14 +1562,21 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d Monster->StopEveryoneFromTargetingMe(); } - // Queue add to new world - a_World->AddEntity(this); - cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD - SetWorld(a_World); - - // Entity changed the world, call the hook - cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld); - + // Queue add to new world and removal from the old one + cWorld * OldWorld = GetWorld(); + cChunk * ParentChunk = GetParentChunk(); + SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value + OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld) + { + LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ", + this->GetUniqueID(), this->GetClass(), + a_OldWorld.GetName().c_str(), a_World->GetName().c_str(), + ParentChunk->GetPosX(), ParentChunk->GetPosZ() + ); + ParentChunk->RemoveEntity(this); + a_World->AddEntity(this); + cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld); + }); return true; } @@ -1595,6 +1637,16 @@ void cEntity::SetSwimState(cChunk & a_Chunk) +void cEntity::SetIsTicking(bool a_IsTicking) +{ + m_IsTicking = a_IsTicking; + ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk +} + + + + + void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); @@ -2069,6 +2121,12 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways) +bool cEntity::IsTicking(void) const +{ + ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk + return m_IsTicking; +} + //////////////////////////////////////////////////////////////////////////////// // Get look vector (this is NOT a rotation!) Vector3d cEntity::GetLookVector(void) const |