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-rw-r--r--src/Entities/Entity.cpp21
1 files changed, 5 insertions, 16 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 4ecc5c4da..a71c68708 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -214,15 +214,6 @@ void cEntity::SetParentChunk(cChunk * a_Chunk)
-cChunk * cEntity::GetParentChunk()
-{
- return m_ParentChunk;
-}
-
-
-
-
-
void cEntity::Destroy(bool a_ShouldBroadcast)
{
SetIsTicking(false);
@@ -1923,23 +1914,21 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
if (!m_bHasSentNoSpeed || IsPlayer())
{
// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
- int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);
- int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastSentPosition.y * 32.0);
- int DiffZ = FloorC(GetPosZ() * 32.0) - FloorC(m_LastSentPosition.z * 32.0);
+ Vector3i Diff = (GetPosition() * 32.0).Floor() - (m_LastSentPosition * 32.0).Floor();
- if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
+ if (Diff.HasNonZeroLength()) // Have we moved?
{
- if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
+ if ((abs(Diff.x) <= 127) && (abs(Diff.y) <= 127) && (abs(Diff.z) <= 127)) // Limitations of a Byte
{
// Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
{
- m_World->BroadcastEntityRelMoveLook(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
+ m_World->BroadcastEntityRelMoveLook(*this, Vector3<Int8>(Diff), a_Exclude);
m_bDirtyOrientation = false;
}
else
{
- m_World->BroadcastEntityRelMove(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
+ m_World->BroadcastEntityRelMove(*this, Vector3<Int8>(Diff), a_Exclude);
}
// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position