diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 07754791d..af545fe4a 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -32,7 +32,7 @@ #define POSZ_TOINT FloorC(GetPosZ()) #define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) -#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; } +#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) { return; } @@ -309,7 +309,7 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const { return cItem(); } - /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) + /// Called when the health drops below zero. a_Killer may be nullptr (environmental damage) virtual void KilledBy(TakeDamageInfo & a_TDI); /// Called when the entity kills another entity @@ -401,7 +401,7 @@ public: void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } /// Updates clients of changes in the entity. - virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); + virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr); /// Attaches to the specified entity; detaches from any previous one first void AttachTo(cEntity * a_AttachTo); @@ -450,7 +450,7 @@ public: virtual void OnRightClicked(cPlayer & a_Player) {} /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) { UNUSED(a_Drops); UNUSED(a_Killer); @@ -471,10 +471,10 @@ protected: int m_Health; int m_MaxHealth; - /// The entity to which this entity is attached (vehicle), NULL if none + /// The entity to which this entity is attached (vehicle), nullptr if none cEntity * m_AttachedTo; - /// The entity which is attached to this entity (rider), NULL if none + /// The entity which is attached to this entity (rider), nullptr if none cEntity * m_Attachee; /** Stores whether head yaw has been set manually */ @@ -502,7 +502,7 @@ protected: bool m_IsInitialized; /** World entity is travelling from - Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world + Set to a valid world pointer by MoveToWorld; reset to nullptr when the entity is removed from the old world Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it */ cWorld * m_WorldTravellingFrom; |