diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 79 |
1 files changed, 51 insertions, 28 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 91463bfd6..6e3f8292b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -2,8 +2,7 @@ #pragma once #include "../Item.h" -#include "../Vector3d.h" -#include "../Vector3f.h" +#include "../Vector3.h" @@ -28,12 +27,16 @@ return super::GetClass(); \ } +#define POSX_TOINT (int)floor(GetPosX()) +#define POSY_TOINT (int)floor(GetPosY()) +#define POSZ_TOINT (int)floor(GetPosZ()) +#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) + class cWorld; -class cReferenceManager; class cClientHandle; class cPlayer; class cChunk; @@ -66,6 +69,7 @@ public: enum eEntityType { etEntity, // For all other types + etEnderCrystal, etPlayer, etPickup, etMonster, @@ -76,6 +80,8 @@ public: etProjectile, etExpOrb, etFloater, + etItemFrame, + etPainting, // Common variations etMob = etMonster, // DEPRECATED, use etMonster instead! @@ -110,6 +116,9 @@ public: BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire + MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have + DROWNING_TICKS = 20, ///< Number of ticks per heart of damage + VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); @@ -122,16 +131,19 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } - bool IsMinecart (void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } - bool IsProjectile (void) const { return (m_EntityType == etProjectile); } - bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } - bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } + bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } + bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } + bool IsPainting (void) const { return (m_EntityType == etPainting); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; @@ -147,7 +159,7 @@ public: cWorld * GetWorld(void) const { return m_World; } - double GetHeadYaw (void) const { return m_HeadYaw; } + double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees double GetHeight (void) const { return m_Height; } double GetMass (void) const { return m_Mass; } const Vector3d & GetPosition (void) const { return m_Pos; } @@ -155,9 +167,9 @@ public: double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components - double GetYaw (void) const { return m_Rot.x; } - double GetPitch (void) const { return m_Rot.y; } - double GetRoll (void) const { return m_Rot.z; } + double GetYaw (void) const { return m_Rot.x; } // In degrees, [-180, +180) + double GetPitch (void) const { return m_Rot.y; } // In degrees, [-180, +180), but normal client clips to [-90, +90] + double GetRoll (void) const { return m_Rot.z; } // In degrees, unused in current client Vector3d GetLookVector(void) const; const Vector3d & GetSpeed (void) const { return m_Speed; } double GetSpeedX (void) const { return m_Speed.x; } @@ -177,9 +189,9 @@ public: void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components - void SetYaw (double a_Yaw); - void SetPitch (double a_Pitch); - void SetRoll (double a_Roll); + void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180) + void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180) + void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180) void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } void SetSpeedX (double a_SpeedX); @@ -344,7 +356,14 @@ public: virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } - virtual bool IsInvisible(void) const {return false; } + virtual bool IsInvisible(void) const { return false; } + + /** Returns whether the player is swimming or not */ + virtual bool IsSwimming(void) const{ return m_IsSwimming; } + /** Return whether the player is under water or not */ + virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } + /** Gets remaining air of a monster */ + int GetAirLevel(void) const { return m_AirLevel; } // tolua_end @@ -373,9 +392,6 @@ protected: /// The entity which is attached to this entity (rider), NULL if none cEntity * m_Attachee; - cReferenceManager* m_Referencers; - cReferenceManager* m_References; - // Flags that signal that we haven't updated the clients with the latest. bool m_bDirtyHead; bool m_bDirtyOrientation; @@ -415,11 +431,18 @@ protected: virtual void Destroyed(void) {} // Called after the entity has been destroyed void SetWorld(cWorld * a_World) { m_World = a_World; } - - friend class cReferenceManager; - void AddReference( cEntity*& a_EntityPtr ); - void ReferencedBy( cEntity*& a_EntityPtr ); - void Dereference( cEntity*& a_EntityPtr ); + + /** Called in each tick to handle air-related processing i.e. drowning */ + virtual void HandleAir(); + /** Called once per tick to set IsSwimming and IsSubmerged */ + virtual void SetSwimState(cChunk & a_Chunk); + + /** If an entity is currently swimming in or submerged under water */ + bool m_IsSwimming, m_IsSubmerged; + + /** Air level of a mobile */ + int m_AirLevel; + int m_AirTickTimer; private: // Measured in degrees, [-180, +180) |