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Diffstat (limited to 'src/Entities/EntityEffect.h')
-rw-r--r-- | src/Entities/EntityEffect.h | 494 |
1 files changed, 494 insertions, 0 deletions
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h new file mode 100644 index 000000000..f9c1e4eb2 --- /dev/null +++ b/src/Entities/EntityEffect.h @@ -0,0 +1,494 @@ +#pragma once + +class cPawn; + +// tolua_begin +class cEntityEffect +{ +public: + + /** All types of entity effects (numbers correspond to protocol / storage types) */ + enum eType + { + effNoEffect = 0, + effSpeed = 1, + effSlowness = 2, + effHaste = 3, + effMiningFatigue = 4, + effStrength = 5, + effInstantHealth = 6, + effInstantDamage = 7, + effJumpBoost = 8, + effNausea = 9, + effRegeneration = 10, + effResistance = 11, + effFireResistance = 12, + effWaterBreathing = 13, + effInvisibility = 14, + effBlindness = 15, + effNightVision = 16, + effHunger = 17, + effWeakness = 18, + effPoison = 19, + effWither = 20, + effHealthBoost = 21, + effAbsorption = 22, + effSaturation = 23, + } ; + + /** Returns the potion color (used by the client for visuals), based on the potion's damage value */ + static int GetPotionColor(short a_ItemDamage); + + + /** Translates the potion's damage value into the entity effect that the potion gives */ + static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage); + + + /** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II potions. */ + static short GetPotionEffectIntensity(short a_ItemDamage); + + + /** Returns the effect duration, in ticks, based on the potion's damage value */ + static int GetPotionEffectDuration(short a_ItemDamage); + + /** Returns true if the potion with the given damage is drinkable */ + static bool IsPotionDrinkable(short a_ItemDamage); + + // tolua_end + + /** Creates an empty entity effect */ + cEntityEffect(void); + + /** Creates an entity effect of the specified type + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1); + + /** Creates an entity effect by copying another + @param a_OtherEffect The other effect to copy */ + cEntityEffect(const cEntityEffect & a_OtherEffect); + + /** Creates an entity effect by copying another + @param a_OtherEffect The other effect to copy */ + cEntityEffect & operator=(cEntityEffect a_OtherEffect); + + virtual ~cEntityEffect(void) {} + + /** Creates a pointer to the proper entity effect from the effect type + @warning This function creates raw pointers that must be manually managed. + @param a_EffectType The effect type to create the effect from + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier); + + /** Returns how many ticks this effect has been active for */ + int GetTicks(void) const { return m_Ticks; } + + /** Returns the duration of the effect */ + int GetDuration(void) const { return m_Duration; } + + /** Returns how strong the effect will be applied */ + short GetIntensity(void) const { return m_Intensity; } + + /** Returns the distance modifier for affecting potency */ + double GetDistanceModifier(void) const { return m_DistanceModifier; } + + void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; } + void SetDuration(int a_Duration) { m_Duration = a_Duration; } + void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } + void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } + + /** Called on each tick. + By default increases the m_Ticks, descendants may override to provide additional processing. */ + virtual void OnTick(cPawn & a_Target); + + /** Called when the effect is first added to an entity */ + virtual void OnActivate(cPawn & a_Target) { } + + /** Called when the effect is removed from an entity */ + virtual void OnDeactivate(cPawn & a_Target) { } + +protected: + /** How many ticks this effect has been active for */ + int m_Ticks; + + /** How long this effect will last, in ticks */ + int m_Duration; + + /** How strong the effect will be applied */ + short m_Intensity; + + /** The distance modifier for affecting potency */ + double m_DistanceModifier; +}; // tolua_export + + + + + +class cEntityEffectSpeed: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectSlowness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectHaste: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectMiningFatigue: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectStrength: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectInstantHealth: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectInstantDamage: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectJumpBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectNausea: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectRegeneration: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectFireResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectWaterBreathing: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectInvisibility: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectBlindness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectNightVision: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectHunger: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectWeakness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectPoison: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectWither: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectHealthBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectAbsorption: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectSaturation: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + + + + |