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-rw-r--r--src/Entities/Pawn.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index 5cf270006..5cd493a06 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -69,7 +69,8 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E
}
m_EntityEffects[a_EffectType] = a_Effect;
- m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks);
+ m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(),
+ a_Effect.m_Ticks * a_Effect.GetDistanceModifier());
}
@@ -114,7 +115,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
case cEntityEffect::efInstantHealth:
{
// Base heal = 6, doubles for every increase in intensity
- Heal(6 * std::pow(2, a_Effect.GetIntensity()));
+ Heal(6 * std::pow(2, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
// TODO: Harms undead
return;
@@ -123,7 +124,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect
{
// Base damage = 6, doubles for every increase in intensity
int damage = 6 * std::pow(2, a_Effect.GetIntensity());
- TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0);
+ TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage * a_Effect.GetDistanceModifier(), 0);
// TODO: Heals undead
return;