summaryrefslogtreecommitdiffstats
path: root/src/Entities/Pawn.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Entities/Pawn.h')
-rw-r--r--src/Entities/Pawn.h35
1 files changed, 28 insertions, 7 deletions
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index 0ceb1073e..05bc09e88 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -4,6 +4,9 @@
#include "Entity.h"
#include "EntityEffect.h"
+// fwd cMonster
+class cMonster;
+
@@ -14,21 +17,28 @@ class cPawn :
{
// tolua_end
typedef cEntity super;
-
+
public:
CLASS_PROTODEF(cPawn)
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
-
+ ~cPawn();
+ virtual void Destroyed() override;
+
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
-
+
virtual bool IsFireproof(void) const override;
virtual void HandleAir(void) override;
virtual void HandleFalling(void);
+ /** Tells all pawns which are targeting us to stop targeting us. */
+ void StopEveryoneFromTargetingMe();
+
+
+
// tolua_begin
-
+
/** Applies an entity effect
Checks with plugins if they allow the addition.
@param a_EffectType The entity effect to apply
@@ -37,28 +47,39 @@ public:
@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
-
+
/** Removes a currently applied entity effect
@param a_EffectType The entity effect to remove
*/
void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
-
+
/** Returns true, if the entity effect is currently applied
@param a_EffectType The entity effect to check
*/
bool HasEntityEffect(cEntityEffect::eType a_EffectType) const;
-
+
/** Removes all currently applied entity effects (used when drinking milk) */
void ClearEntityEffects(void);
// tolua_end
+ /** remove the monster from the list of monsters targeting this pawn. */
+ void NoLongerTargetingMe(cMonster * a_Monster);
+
+ /** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */
+ void TargetingMe(cMonster * a_Monster);
+
protected:
typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap;
tEffectMap m_EntityEffects;
double m_LastGroundHeight;
bool m_bTouchGround;
+
+private:
+
+ /** A list of all monsters that are targeting this pawn. */
+ std::vector<cMonster*> m_TargetingMe;
} ; // tolua_export