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-rw-r--r--src/Entities/Pickup.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index d88a47187..5f64d6fbe 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -31,7 +31,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
ASSERT(a_Entity->IsTicking());
- if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()))
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || !a_Entity->IsOnGround())
{
return false;
}
@@ -59,6 +59,12 @@ public:
if (Item.m_ItemCount <= 0)
{
+ /* Experimental: show animation pickups getting together */
+ int DiffX = FloorC(m_Pickup->GetPosX() * 32.0) - FloorC(EntityPos.x * 32.0);
+ int DiffY = FloorC(m_Pickup->GetPosY() * 32.0) - FloorC(EntityPos.y * 32.0);
+ int DiffZ = FloorC(m_Pickup->GetPosZ() * 32.0) - FloorC(EntityPos.z * 32.0);
+ a_Entity->GetWorld()->BroadcastEntityRelMove(*a_Entity, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ));
+ /* End of experimental animation */
a_Entity->Destroy();
}
else
@@ -159,7 +165,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
// Try to combine the pickup with adjacent same-item pickups:
- if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
+ if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize()) && IsOnGround()) // Don't combine if already full or not on ground
{
// By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries.
// That is a small price to pay for not having to traverse the entire world for each entity.