diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 230 |
1 files changed, 216 insertions, 14 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 6ac11c270..0eacb67f9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -16,6 +16,9 @@ #include "../Items/ItemHandler.h" #include "../Vector3.h" +#include "../WorldStorage/StatSerializer.h" +#include "../CompositeChat.h" + #include "inifile/iniFile.h" #include "json/json.h" @@ -191,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) return; } } + + m_Stats.AddValue(statMinutesPlayed, 1); if (!a_Chunk.IsValid()) { @@ -451,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) else { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); + + if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above + { + // Increment statistic + m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); + } + int Damage = (int)(Dist - 3.f); - if (m_LastJumpHeight > m_LastGroundHeight) Damage++; + if (m_LastJumpHeight > m_LastGroundHeight) + { + Damage++; + } m_LastJumpHeight = (float)GetPosY(); if (Damage > 0) @@ -815,7 +830,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) { - cPlayer* Attacker = (cPlayer*) a_TDI.Attacker; + cPlayer * Attacker = (cPlayer *)a_TDI.Attacker; if ((m_Team != NULL) && (m_Team == Attacker->m_Team)) { @@ -832,6 +847,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) // Any kind of damage adds food exhaustion AddFoodExhaustion(0.3f); SendHealth(); + + m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); return true; } return false; @@ -862,6 +879,8 @@ void cPlayer::KilledBy(cEntity * a_Killer) Pickups.Add(cItem(E_ITEM_RED_APPLE)); } + m_Stats.AddValue(statItemsDropped, Pickups.Size()); + m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -871,9 +890,9 @@ void cPlayer::KilledBy(cEntity * a_Killer) } else if (a_Killer->IsPlayer()) { - GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str())); + cPlayer * Killer = (cPlayer *)a_Killer; - m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1); + GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str())); } else { @@ -883,6 +902,8 @@ void cPlayer::KilledBy(cEntity * a_Killer) GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str())); } + m_Stats.AddValue(statDeaths); + m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1); } @@ -890,6 +911,33 @@ void cPlayer::KilledBy(cEntity * a_Killer) +void cPlayer::Killed(cEntity * a_Victim) +{ + cScoreboard & ScoreBoard = m_World->GetScoreBoard(); + + if (a_Victim->IsPlayer()) + { + m_Stats.AddValue(statPlayerKills); + + ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1); + } + else if (a_Victim->IsMob()) + { + if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile) + { + AwardAchievement(achKillMonster); + } + + m_Stats.AddValue(statMobKills); + } + + ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1); +} + + + + + void cPlayer::Respawn(void) { m_Health = GetMaxHealth(); @@ -1108,6 +1156,47 @@ void cPlayer::SetIP(const AString & a_IP) +unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) +{ + eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach); + + // Check if the prerequisites are met + if (Prerequisite != statInvalid) + { + if (m_Stats.GetValue(Prerequisite) == 0) + { + return 0; + } + } + + StatValue Old = m_Stats.GetValue(a_Ach); + + if (Old > 0) + { + return m_Stats.AddValue(a_Ach); + } + else + { + // First time, announce it + cCompositeChat Msg; + Msg.AddTextPart(m_PlayerName + " has just earned the achievement "); + Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement) + m_World->BroadcastChat(Msg); + + // Increment the statistic + StatValue New = m_Stats.AddValue(a_Ach); + + // Achievement Get! + m_ClientHandle->SendStatistics(m_Stats); + + return New; + } +} + + + + + void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { SetPosition(a_PosX, a_PosY, a_PosZ); @@ -1192,6 +1281,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) // TODO: should do some checks to see if player is not moving through terrain // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too + + Vector3d DeltaPos = a_NewPos - GetPosition(); + UpdateMovementStats(DeltaPos); SetPosition( a_NewPos ); SetStance(a_NewPos.y + 1.62); @@ -1422,10 +1514,7 @@ void cPlayer::TossEquippedItem(char a_Amount) Drops.push_back(DroppedItem); } - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); - vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player + TossItems(Drops); } @@ -1441,6 +1530,7 @@ void cPlayer::TossHeldItem(char a_Amount) char OriginalItemAmount = Item.m_ItemCount; Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); Drops.push_back(Item); + if (OriginalItemAmount > a_Amount) { Item.m_ItemCount = OriginalItemAmount - a_Amount; @@ -1451,10 +1541,7 @@ void cPlayer::TossHeldItem(char a_Amount) } } - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); - vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player + TossItems(Drops); } @@ -1466,10 +1553,21 @@ void cPlayer::TossPickup(const cItem & a_Item) cItems Drops; Drops.push_back(a_Item); + TossItems(Drops); +} + + + + + +void cPlayer::TossItems(const cItems & a_Items) +{ + m_Stats.AddValue(statItemsDropped, a_Items.Size()); + double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player + m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } @@ -1621,6 +1719,11 @@ bool cPlayer::LoadFromDisk() m_Inventory.LoadFromJson(root["inventory"]); m_LoadedWorldName = root.get("world", "world").asString(); + + // Load the player stats. + // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. + cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); + StatSerializer.Load(); LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() @@ -1692,6 +1795,16 @@ bool cPlayer::SaveToDisk() LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); return false; } + + // Save the player stats. + // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. + cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats); + if (!StatSerializer.Save()) + { + LOGERROR("Could not save stats for player %s", m_PlayerName.c_str()); + return false; + } + return true; } @@ -1706,7 +1819,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) { - if( itr->second ) Permissions.push_back( itr->first ); + if (itr->second) + { + Permissions.push_back( itr->first ); + } } return Permissions; @@ -1845,6 +1961,92 @@ void cPlayer::HandleFloater() +bool cPlayer::IsClimbing(void) const +{ + int PosX = POSX_TOINT; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT; + + if ((PosY < 0) || (PosY >= cChunkDef::Height)) + { + return false; + } + + BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ); + switch (Block) + { + case E_BLOCK_LADDER: + case E_BLOCK_VINES: + { + return true; + } + default: return false; + } +} + + + + + +void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) +{ + StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5); + + if (m_AttachedTo == NULL) + { + if (IsClimbing()) + { + if (a_DeltaPos.y > 0.0) // Going up + { + m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + } + } + else if (IsSubmerged()) + { + m_Stats.AddValue(statDistDove, Value); + } + else if (IsSwimming()) + { + m_Stats.AddValue(statDistSwum, Value); + } + else if (IsOnGround()) + { + m_Stats.AddValue(statDistWalked, Value); + } + else + { + if (Value >= 25) // Ignore small/slow movement + { + m_Stats.AddValue(statDistFlown, Value); + } + } + } + else + { + switch (m_AttachedTo->GetEntityType()) + { + case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break; + case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break; + case cEntity::etMonster: + { + cMonster * Monster = (cMonster *)m_AttachedTo; + switch (Monster->GetMobType()) + { + case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break; + case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break; + default: break; + } + break; + } + default: break; + } + } +} + + + + + void cPlayer::ApplyFoodExhaustionFromMovement() { if (IsGameModeCreative()) |