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-rw-r--r--src/Entities/Player.cpp56
1 files changed, 52 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 38d42be14..66da14c0c 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -81,7 +81,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_Team(NULL),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
- m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
+ m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
+ m_CustomName("")
{
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
@@ -266,7 +267,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
- m_World->SendPlayerList(this);
+ m_World->BroadcastPlayerListUpdatePing(*this);
m_LastPlayerListTime = t1.GetNowTime();
}
@@ -809,6 +810,29 @@ void cPlayer::SetCanFly(bool a_CanFly)
+void cPlayer::SetCustomName(const AString & a_CustomName)
+{
+ if (m_CustomName == a_CustomName)
+ {
+ return;
+ }
+
+ m_World->BroadcastPlayerListRemovePlayer(*this);
+
+ m_CustomName = a_CustomName;
+ if (m_CustomName.length() > 16)
+ {
+ m_CustomName = m_CustomName.substr(0, 16);
+ }
+
+ m_World->BroadcastPlayerListAddPlayer(*this);
+ m_World->BroadcastSpawnEntity(*this, GetClientHandle());
+}
+
+
+
+
+
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)
@@ -1176,6 +1200,8 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
SetFlying(false);
SetCanFly(false);
}
+
+ m_World->BroadcastPlayerListUpdateGameMode(*this);
}
@@ -1448,6 +1474,28 @@ AString cPlayer::GetColor(void) const
+AString cPlayer::GetPlayerListName(void) const
+{
+ const AString & Color = GetColor();
+
+ if (HasCustomName())
+ {
+ return m_CustomName;
+ }
+ else if ((GetName().length() <= 14) && !Color.empty())
+ {
+ return Printf("%s%s", Color.c_str(), GetName().c_str());
+ }
+ else
+ {
+ return GetName();
+ }
+}
+
+
+
+
+
void cPlayer::TossEquippedItem(char a_Amount)
{
cItems Drops;
@@ -2013,8 +2061,8 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
cMonster * Monster = (cMonster *)m_AttachedTo;
switch (Monster->GetMobType())
{
- case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
- case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ case mtPig: m_Stats.AddValue(statDistPig, Value); break;
+ case mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
default: break;
}
break;