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-rw-r--r--src/Entities/Player.cpp41
1 files changed, 20 insertions, 21 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index edcdb4799..8d2eb1e5f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -11,7 +11,6 @@
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../Root.h"
-#include "../OSSupport/Timer.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
@@ -27,7 +26,7 @@
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
// 1000 = once per second
-#define PLAYER_LIST_TIME_MS 1000
+#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000)
@@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
SetMaxHealth(MAX_HEALTH);
m_Health = MAX_HEALTH;
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
+ m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
cWorld * World = nullptr;
@@ -120,6 +117,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
{
m_CanFly = true;
}
+ if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
+ {
+ m_CanFly = true;
+ m_IsFlying = true;
+ }
}
cRoot::Get()->GetServer()->PlayerCreated(this);
@@ -263,11 +265,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_Inventory.UpdateItems();
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
- cTimer t1;
- if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now())
{
m_World->BroadcastPlayerListUpdatePing(*this);
- m_LastPlayerListTime = t1.GetNowTime();
+ m_LastPlayerListTime = std::chrono::steady_clock::now();
}
if (IsFlying())
@@ -358,7 +359,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -378,18 +379,17 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
short cPlayer::DeltaExperience(short a_Xp_delta)
{
- if (a_Xp_delta > (SHRT_MAX - m_CurrentXp))
+ if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
{
// Value was bad, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
- a_Xp_delta);
+ LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- m_CurrentXp = std::max<short int>(m_CurrentXp, 0);
+ m_CurrentXp = std::max<short>(m_CurrentXp, 0);
// Update total for score calculation
if (a_Xp_delta > 0)
@@ -397,8 +397,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
- GetName().c_str(), a_Xp_delta, m_CurrentXp);
+ LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
@@ -1074,7 +1073,7 @@ bool cPlayer::IsGameModeAdventure(void) const
bool cPlayer::IsGameModeSpectator(void) const
{
return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
- ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator
}
@@ -1893,8 +1892,8 @@ void cPlayer::UseEquippedItem(int a_Amount)
void cPlayer::TickBurning(cChunk & a_Chunk)
{
- // Don't burn in creative and stop burning in creative if necessary
- if (!IsGameModeCreative())
+ // Don't burn in creative or spectator and stop burning in creative if necessary
+ if (!IsGameModeCreative() && !IsGameModeSpectator())
{
super::TickBurning(a_Chunk);
}
@@ -1913,9 +1912,9 @@ void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
- if (IsGameModeCreative())
+ if (IsGameModeCreative() || IsGameModeSpectator())
{
- // Hunger is disabled for Creative
+ // Hunger is disabled for Creative and Spectator
return;
}
@@ -2080,7 +2079,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
void cPlayer::ApplyFoodExhaustionFromMovement()
{
- if (IsGameModeCreative())
+ if (IsGameModeCreative() || IsGameModeSpectator())
{
return;
}